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[help re:] Tutorial:Isometric_Graphics?

Posted: Fri Mar 12, 2010 7:50 am
by Thursdaybloom
The Isometric Graphics Tutorial looks like it could be helpful (I'm very interested in how to implement an isometric viewpoint into whatever "game" I make). The thing is, without the 'source file' the author mentions I can't really follow it and without the right tile image I cant try and adlib something until I stumble upon success.

Can anyone point me in the right direction or have the isometric graphics source file?

Cheers guys




[edit: changed the topic title so people didn't think this was a new, amazing isometric tutorial]

Re: [help re:] Tutorial:Isometric_Graphics?

Posted: Fri Mar 12, 2010 3:03 pm
by bartbes
Weird the images weren't on the old wiki either, nor was the tut in the old example browser...

EDIT: I found a 0.5.0 of it, here it is:

Re: [help re:] Tutorial:Isometric_Graphics?

Posted: Fri Mar 12, 2010 3:40 pm
by RetroMan
Hmm, it appears to be broken under 0.6.2, at least on Ubuntu 9.10... Just getting a black screen...

Looks like an opportunity to do some debugging....

Cheers.

Re: [help re:] Tutorial:Isometric_Graphics?

Posted: Fri Mar 12, 2010 3:41 pm
by bartbes
Of course it doesn't work, it's 0.5.0, and 0.5.0->0.6.0 was one huge API incompatibility.

Re: [help re:] Tutorial:Isometric_Graphics?

Posted: Fri Mar 12, 2010 4:01 pm
by RetroMan
Sorry dude, I wasn't around for 0.5.0...

Cheers.

Re: [help re:] Tutorial:Isometric_Graphics?

Posted: Fri Mar 12, 2010 4:27 pm
by bartbes
Don't apologize, I should, that post seemed unfriendly.. maybe I need some sleep.

Re: [help re:] Tutorial:Isometric_Graphics?

Posted: Fri Mar 12, 2010 4:50 pm
by RetroMan
No worries! :)

Cheers!

Re: [help re:] Tutorial:Isometric_Graphics?

Posted: Sat Mar 13, 2010 2:22 am
by Jasoco
I keep all three versions around for just such occasion. No need to remove the old one when the new one comes out since you'll most likely still have old code (Either yours or other peoples) lying around you'll want to check out once in a while.