How to set volume of sfx and music differently?

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BrotSagtMist
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Re: How to set volume of sfx and music differently?

Post by BrotSagtMist »

No, not at all. Just saying that you should stay away from situation where you adjust the volume of every file.
At least one file should be played with 100% and act as base.

So what is a tile? A meter? A centimetre? A kilometre? A lightyear? The lib must know how long a tile is for stuff to work.
Or just scale like:
S:setPosition(x*Scale,y*Scale)
For a 50 pixel tile using the "exponend" distance model i used a scale of 0.01 in my games before.
obey
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Gunroar:Cannon()
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Re: How to set volume of sfx and music differently?

Post by Gunroar:Cannon() »

A tile is has 16x16 pixels and is the size of the player. Is a 0.01 scale still fine.
-It might look like nonsense :roll: but there's so much proof.
-Some more if you pls... :? .
It has to be real then, all that talk about the end :shock: .
-How to be saved :huh:
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