(I work on a 1280x800 resolution screen)I'm not sure what resolution it's meant to be in, but on my 1920x1080, the avatar was barely a centimeter tall and I saw the entire level - kinda felt like its zoomed out (but I dont know).
Now I'm wondering whether anyone has any ideas or advice on fixing screen resolution. Like, for example, should I go with using a camera...
...or using something like "push"?In that everything is drawn to a canvas at a base resolution and then that canvas is scaled to the final screen using the nearest filter mode. This is how a chunky pixel look can be achieved and it's generally how pixel art is scaled in games.
Should I also scale ui or should I use the methof where I make all the ui relative to the real screen width (e.g.Button.w=screenWidth*.7)?
And what's pixel perfect?