Aroma - Game engine for Chrome

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rbamford
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Re: Aroma - Game engine for Chrome

Post by rbamford » Wed May 16, 2012 7:18 pm

Hey, awesome work but i've found a problem.

When i update my main.lua on my web server the website doesn't seem to get updated? however if i, for example, change the screen size in the html code the display screen does change but the code stays the same...

Any help?

leafo
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Re: Aroma - Game engine for Chrome

Post by leafo » Wed May 16, 2012 9:25 pm

rbamford wrote:Hey, awesome work but i've found a problem.

When i update my main.lua on my web server the website doesn't seem to get updated? however if i, for example, change the screen size in the html code the display screen does change but the code stays the same...

Any help?
Sounds like it's being cached.

You can disable the cache from the chrome developer tools. If you click on the gear on the bottom right, then check Disable Cache in the Network section. When you refresh the page when the developer tools are open, it will reload everything.

Image\

This will re-download the nexe file every time too though. I'll think of a better solution.

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Nixola
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Re: Aroma - Game engine for Chrome

Post by Nixola » Thu May 17, 2012 9:17 am

Can't you refresh the page (and delete the cache) with Ctrl + F5?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

leafo
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Re: Aroma - Game engine for Chrome

Post by leafo » Sat May 19, 2012 9:10 pm

Nixola wrote:Can't you refresh the page (and delete the cache) with Ctrl + F5?
Yeah, both ctrt+f5 and shift+f5 will hard refresh the page. I like to the console thing because I always have the console open when developing, and I always want to clear the cache on every request when developing.

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_ex_
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Re: Aroma - Game engine for Chrome

Post by _ex_ » Sun May 20, 2012 4:18 pm

very nice work,
I checked your online demo and worked in Windows 7 with latest Chrome.

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Kingdaro
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Re: Aroma - Game engine for Chrome

Post by Kingdaro » Sun May 20, 2012 4:34 pm

you don't seem to support source:setVolume or love.graphics.printf

isFutureBright
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Re: Aroma - Game engine for Chrome

Post by isFutureBright » Mon Jan 21, 2013 2:14 pm

Hi there! I have this sprite in my game which is a 96x32 but when I try to do

local playerSprite = aroma.graphics.newImage("data/ship.png")
local playerQuad = aroma.graphics.newQuad(0, 0, 32, 18, 96, 18)

And later:
aroma.graphics.drawq(playerSprite, playerQuad, player.x, player.y)

What's weird is that if I change to:
local playerQuad = aroma.graphics.newQuad(0, 0, 32,32, 96, 18)

It shows a bit of the ship and if I change it to 32,64 it shows the complete ship... I don't understand this. Didn't I set my pic to have 18 height? I also tried using playerSprite:getWidth() and height but it worked the same way. Printing playerSprite:getWidth() got me the correct values though... can anyone help?

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SiENcE
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Re: Aroma - Game engine for Chrome

Post by SiENcE » Tue Jan 22, 2013 1:34 pm

It seems Aroma is Chrome only and needs opengl.

Love2d-webplayer needs WebGL based Browser (Chroma, Opera, Firefox, Safari).

So any advantage for using Aroma instead of love2d-webplayer?

szensk
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Re: Aroma - Game engine for Chrome

Post by szensk » Tue Jan 22, 2013 6:08 pm

Aroma does not convert Lua to Javascript.

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SiENcE
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Re: Aroma - Game engine for Chrome

Post by SiENcE » Wed Jan 23, 2013 11:27 am

szensk wrote:Aroma does not convert Lua to Javascript.
Ok, but no enduser feature :).

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