I've been looking for a new project to expand my Love skill set and I've had a few ideas and I realised I'm leaning towards models, simulator, forecasting and modelling.
Economic models, geopolitical models, social engineering models keep popping into my head. These ideas aren't games but tools for broadening and reinforcing thinking.
Anyone else used Love2d in ways they never thought they would?
Using Love for 'what-if' models
Using Love for 'what-if' models
Current project:
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
Re: Using Love for 'what-if' models
I planned and developed this sim/engine, although it is unfinished at the moment: https://love2d.org/forums/viewtopic.php ... em#p167515
It has primitive model for decisions and change of metrics over time
It has primitive model for decisions and change of metrics over time
- BrotSagtMist
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- Joined: Fri Aug 06, 2021 10:30 pm
Re: Using Love for 'what-if' models
1. To control an RC car.
2. For reading ebooks,
3. As general code editor.
4. battery monitor on a laptop.
5. watching simulated cows eat grass.
But actually no, i was planning to do these all so of course i thought about it before.
2. For reading ebooks,
3. As general code editor.
4. battery monitor on a laptop.
5. watching simulated cows eat grass.
But actually no, i was planning to do these all so of course i thought about it before.
obey
Re: Using Love for 'what-if' models
togFox made an interesting Lockdown Simulator. There's no player interaction - just observation - but it's still kinda fun.
Any code samples/ideas by me should be considered Public Domain (no attribution needed) license unless otherwise stated.
Re: Using Love for 'what-if' models
The simulation about a robot vacuum cleaner, that must cover whole map without (or as less as possible) trace overlapping and return to the starting point.
The robot can see and remember what it already saw, but it has no access to the not seen map.
The robot can see and remember what it already saw, but it has no access to the not seen map.
Re: Using Love for 'what-if' models
Really cool, but it has some weird logic/rules.milon wrote: ↑Mon Aug 30, 2021 6:39 pm togFox made an interesting Lockdown Simulator. There's no player interaction - just observation - but it's still kinda fun.
- Gunroar:Cannon()
- Party member
- Posts: 1088
- Joined: Thu Dec 10, 2020 1:57 am
Re: Using Love for 'what-if' models
Like what? I haven't looked into the code so it would be interesting to see what you found.
Re: Using Love for 'what-if' models
The point of my behavioural tree is to resemble human behavior. As with humans, there are no hard rules and the bots will do things that defy logic. That does not imply they are totally random.
Current project:
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
Re: Using Love for 'what-if' models
> but it has no access to the not seen map.
That sounds really hard.
That sounds really hard.
Current project:
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
Re: Using Love for 'what-if' models
Not a bug per se, but I did a simulation cycle and even people coming out from hospital were still infectious or getting immediately reinfected, which didn't seem right. I didn't have time to dig through the code, but this would be something to look into.
Also it was not clear whether proximity was factor in infection, it seemed kind of random.
Anyway I understand that it is a very simplified sim.
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