What of a state where there needs wood to be gathered but there is no wood currently ? I guess maybe it would ditch that action? GOAP is good for this kind of thing, though is harder to implement and manage and is not always the best.
togFox wrote: ↑Fri Aug 20, 2021 9:13 am
How would I hard-code an activation function into the node so that it turns a boolean when traversing nodes in ipairs and recursively?