Jasoco wrote: ↑Tue Jul 27, 2021 6:28 pm
This is how it works in old games like Wolfenstein and DOOM. "Sprites" in those games are just all the same "thing" class with different flags applied. A thing can be flagged as being able to move and attack, or it might have those flags turned off and just ends up being stationary.
Basically mobs are objects with AI attached to it.
A little late to the party ... but I like it
The risk I took was calculated,
but man, am I bad at math.