LÖVE 0.8.0 Released

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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bartbes
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Re: LÖVE 0.8.0 Released

Post by bartbes »

We don't do compatibility (yet), also, those should all be dependencies of our dependencies, either DevIL or SDL, from the looks of it.
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zipperipper
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Re: LÖVE 0.8.0 Released

Post by zipperipper »

How does one remove the message that appears warning the user that the game was made in a previous version? I've ported my codes over to 0.8.0 but the message still appears.. i am confused :huh:
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Nixola
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Re: LÖVE 0.8.0 Released

Post by Nixola »

In conf.lua:

Code: Select all

function love.conf(t)
t.version = '0.8.0'
end
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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zipperipper
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Re: LÖVE 0.8.0 Released

Post by zipperipper »

Ah, Thank you, I thought it was something to do with t.version, but in my conf.lua it's always been a Number not a String, so when i changed it, it didn't make much difference. :|
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ebokalsel
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Re: LÖVE 0.8.0 Released

Post by ebokalsel »

Nixola wrote:In conf.lua:

Code: Select all

function love.conf(t)
t.version = '0.8.0'
end
thanks, i really need this..
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suzi
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Re: LÖVE 0.8.0 Released

Post by suzi »

LÖVE's gotten more and more exposure - it's being used in actual classes to teach game development, it shows up at game jams all over the world.
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bartbes
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Re: LÖVE 0.8.0 Released

Post by bartbes »

Too bad we rarely get to hear about it.
wiidemansteve
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Re: LÖVE 0.8.0 Released

Post by wiidemansteve »

i have used LÖVE 0.8.0 .

the most interesting part to me 'Isshaders '
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Re: LÖVE 0.8.0 Released

Post by Commusithad »

Outstanding! Great work to all.
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Re: LÖVE 0.8.0 Released

Post by sandria »

Is Awsome but hopply the new löve game can be released.

gogogo lövee :o
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