Collision Box Moves After Hitting A Wall?

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Heatso
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Joined: Fri Jul 12, 2019 8:07 pm

Collision Box Moves After Hitting A Wall?

Post by Heatso » Mon Jul 15, 2019 2:27 pm

My enemy has a collision box for detecting when it has been striked. Whenever the enemy bounces off the wall, it changes position. I don't know why. How can I keep it put?
I have a debug option (show collision boxes) in the variable initialization of the objects.
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main.lua
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enemy.lua
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