## 11.0 bugs

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pgimeno
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### 11.0 bugs

• I was taking a look at the source and found this snippet in wrap_Graphics.cpp:

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if (targets.colors.back().canvas->getTextureType() != TEXTURE_2D)
return luaL_error(L, "The table-of-tables variant of setCanvas must be used with non-2D Canvases.");

By my reading, the error message should either be "can't be used with non-2D..." or "must be used with 2D...".

• love.image.newImageData(1, 1, 'abcd') worked in 0.10 (creating an rgba8 image with the given data); in 11.0 it's triggering "Invalid pixel format: abcd" - however love.image.newImageData(1, 1, 'rgba8', 'abcd') works as expected. Is that just a documentation issue? Or was the intention to default to 'rgba8' like 0.10 did, when using a 3-parameter version?
slime
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### Re: 11.0 bugs

pgimeno wrote: Wed Apr 04, 2018 2:59 pm By my reading, the error message should either be "can't be used with non-2D..." or "must be used with 2D...".
The error is trying to say that non-2D canvases must use a different variant of the function than setCanvas(canvas, ...) or setCanvas{canvas, ...} (they must use a new table-of-tables variant).
pgimeno wrote: Wed Apr 04, 2018 2:59 pm love.image.newImageData(1, 1, 'abcd') worked in 0.10 (creating an rgba8 image with the given data); in 11.0 it's triggering "Invalid pixel format: abcd" - however love.image.newImageData(1, 1, 'rgba8', 'abcd') works as expected. Is that just a documentation issue?
Yes, the old 3 parameter version is removed. The new function definition is newImageData(width, height [, format [, rawbytes]]) instead of newImageData(width, height [, rawbytes]).
Davidobot
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### Re: 11.0 bugs

The changelog has the following line:

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Added Shader:send(matrixname, is_column_major, matrix, ...) which specifies how to interpret the matrix table arguments.
But the page for Shader:send only has this version:

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Shader:send( name, data, matrixlayout, offset, size )
Further, changing the matrixlayout between "row" and "column" seems to have no effect.

I also think that the change from matrices being column-major to row-major should be listed in the changelog.
My projects: Raycaster, love.js v11.3 port
My library: LovelyMoon
pgimeno
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### Re: 11.0 bugs

@slime:

Thanks for the explanation on the error message. It's clear now, though I wonder if it will mislead more people.

About newImageData, I've edited the wiki accordingly. I may have screwed up the order, not sure.

To hopefully prevent it from getting lost in the other thread, and since I can't use the issue tracker submit form in BitBucket, I'll add it here too: when building as static, pthread is missing from the link line.

@Davidobot: Yeah, I was confused by that too. Note that the variant listed in the docs actually requires a Data object, not a table. No idea how to generate that object (maybe from a Transform? but there's no Transform:getData() so no idea), or why it's useful.
MarvelME
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### Re: 11.0 bugs

Console stopped working:

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c:\Gamedev\Love\RL2\RL2>"c:\Program Files\LOVE\lovec.exe" c:\Gamedev\Love\RL2\RL2 s
Error: [string "boot.lua"]:385: Could not create console.
stack traceback:
[string "boot.lua"]:637: in function <[string "boot.lua"]:633>
[C]: in function '_openConsole'
[string "boot.lua"]:385: in function <[string "boot.lua"]:311>
[C]: in function 'xpcall'
[string "boot.lua"]:645: in function <[string "boot.lua"]:639>
[C]: in function 'xpcall'

Win10 x64

.. but its not a issue for me, changed lovec to love, ait it just prints to console
SiENcE
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### Re: 11.0 bugs

It's a hard crash.

Samples attached (it's not from me, it was earlier shared in the forum).

When i comment the following line out, everything works.

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shader2 = love.graphics.newShader("shader2.glsl")
Attachments
Shockwave_working_love110.love
Shockwave.love
crash_love110.jpg (39.93 KiB) Viewed 11818 times
Last edited by SiENcE on Thu Apr 05, 2018 1:43 pm, edited 2 times in total.
azoyan
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### Re: 11.0 bugs

Where is love.audio.setEffect documentation? I see only https://love2d.org/wiki/Source:setEffect documentation.
SiENcE
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### Re: 11.0 bugs

azoyan wrote: Thu Apr 05, 2018 1:34 pm Where is love.audio.setEffect documentation? I see only https://love2d.org/wiki/Source:setEffect documentation.
I think it's no bug... but this is all i can find: https://love2d.org/wiki/Effect_Constant ... Candidates

Also: https://love2d.org/irclogs/love-2017-06-21.log
zorg
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### Re: 11.0 bugs

azoyan wrote: Thu Apr 05, 2018 1:34 pm Where is love.audio.setEffect documentation? I see only https://love2d.org/wiki/Source:setEffect documentation.
Someone still needs to write that for the wiki i guess.
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
Ref
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### Re: 11.0 bugs

Is there no direct way to get imagedata from an image in Love 11?
The only way I've found is to draw the image to a canvas and then get the imagedata from the canvas or to reload the image from a file as imagedata.

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