NooB Problem

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KevG
Prole
Posts: 2
Joined: Sun Aug 06, 2017 9:55 am

NooB Problem

Post by KevG »

Hi guys / gals

Although i have had ' some ' programming experience I am a complete noob when it comes to game programming.

I have followed this tutorial https://www.love2d.org/wiki/Tutorial:Gridlocked_Player.

Everything works fine.

The problem I have is that i want to allow the player to move whilst holding down a key rather than having to keep pressing a key, so i looked at this tutorial https://www.love2d.org/wiki/Tutorial:Hamster_Ball

and decided to try and adapt the Keypress routine.

The code works within reason apart from

Player is moving to fast now
when player gets near the map edge it seems to be too slow
Also if you hold down both up and left or up and right ( and the same for the down key ) the player tends too ' shoot ' through the inner map walls.

I know i haven't made the map any larger but I don't understand why when holding the 2 keys together the player ' shoots ' through the inner walls
I know the speed thing will be to do with it being in the update but i cant figure out how to slow it down enough.

Hope you can point me in the right direction.


Here is the full code with my adaption

Code: Select all

function love.load()

	player = {
		grid_x = 256,
		grid_y = 256,
		act_x = 200,
		act_y = 200,
		speed = 5
		}
			
	map = {
		{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
		{ 1, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1 },
		{ 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1 },
		{ 1, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1 },
		{ 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
		{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
		}
end


function love.update(dt) -- dt stands for delta time.
 
	player.act_y = player.act_y - ((player.act_y - player.grid_y) * player.speed * dt)
	player.act_x = player.act_x - ((player.act_x - player.grid_x) * player.speed * dt)

 

 
	if love.keyboard.isDown("up") then
		if testMap(0, -1) then
			player.grid_y = player.grid_y - 32
		end
   	elseif love.keyboard.isDown("down") then
		if testMap(0, 1) then
			player.grid_y = player.grid_y + 32
		end
	elseif love.keyboard.isDown("left") then
		if testMap(-1, 0) then
			player.grid_x = player.grid_x - 32
		end
	elseif love.keyboard.isDown("right") then
		if testMap(1, 0) then
			player.grid_x = player.grid_x + 32
		end
	end

end
 
function love.draw()
	
	
	love.graphics.rectangle("fill", player.act_x, player.act_y, 32, 32)
	
	-- draw map 
	
	for y=1, #map do
		for x=1, #map[y] do
			if map[y][x] == 1 then
				love.graphics.rectangle("line", x * 32, y * 32, 32, 32)
			end
		end
	end
end

--[[function love.keypressed(key)
	if key == "up" then
		if testMap(0, -1) then
			player.grid_y = player.grid_y - 32
		end
	elseif key == "down" then
		if testMap(0, 1) then
			player.grid_y = player.grid_y + 32
		end
	elseif key == "left" then
		if testMap(-1, 0) then
			player.grid_x = player.grid_x - 32
		end
	elseif key == "right" then
		if testMap(1, 0) then
			player.grid_x = player.grid_x + 32
		end
	end
end ]]

function testMap(x, y)
	if map[(player.grid_y / 32) + y][(player.grid_x / 32) + x] == 1 then
		return false
	end
	return true
end
User avatar
Мэтю
Prole
Posts: 32
Joined: Mon Jan 06, 2014 1:24 pm
Location: Espírito Santo, Brazil
Contact:

Re: NooB Problem

Post by Мэтю »

It's too fast because the speed love.update is called. It's very fast, here in my computer the time between each call is about to 0.017 ("rounded"), so that's much more than 1 time per second, so your player is going to walk 32 units everytime update is called, then it will be very fast. To get rid of this, you can use a timer, so after an amout of time passed, the player is allowed to move.

Code: Select all

local timer = 0 -- It goes somewhere outside before love.update
local wait_time = 0.3 -- The time to wait between each "player walk"

... -- Stuff

function love.update(dt)
  timer = timer + dt -- Increasing the counter
  ...  -- Stuff
  if timer >= wait_time then
    timer = 0 -- Reset the timer, so it needs to count again to the next check
    ... -- Check if keyboard was pressed
  end
end

... -- Stuff
Edit your code, so you can have a better ideia of it C:

Hope it helps
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KevG
Prole
Posts: 2
Joined: Sun Aug 06, 2017 9:55 am

Re: NooB Problem

Post by KevG »

Thank you Мэтю for taking the time to reply.

sorry i am late getting back but normal life crap gets in the way

Once again thankyou
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