How to address unwanted motion blur?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Post Reply
User avatar
unixfreak
Citizen
Posts: 77
Joined: Thu Oct 15, 2015 6:25 am
Location: Bristol, UK
Contact:

How to address unwanted motion blur?

Post by unixfreak » Sat Dec 05, 2015 11:00 pm

This is mostly relative to side-scrolling games, i tried searching the forum but only found this thread --
viewtopic.php?f=4&p=91044

Basically, regardless of any colour palette, i can never seem to get around unwanted motion blur with a side-scrolling game.
If you think something similar to sonic the hedgehog where you might move fast at times, if i recreate the same behavior (like bouncing on a spring) or running at full speed, everything becomes blurred and feels very disorientating.

It has more to do with the human eye like someone mentioned in the thread i linked to, for example when you wave your hand in front of your eyes it becomes slightly blurred, but what methods can work around this?

There are many platformers which i have played, which scroll fast at times and don't have the noticeable blur issue.

I have noticed that disabling vsync (eg; in a conf.lua file) and capping the fps at 60 manually, reduces the problem slightly, but is still highly noticeable. I was wondering, for anyone who has attempted a side-scrolling game, how did you get around this or reduce this unwanted visual effect?

User avatar
Nixola
Inner party member
Posts: 1940
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: How to address unwanted motion blur?

Post by Nixola » Sat Dec 05, 2015 11:07 pm

I *think* capping to a lower framerate (30fps for example) could solve the issue at the expense of responsiveness, but I'm not sure
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

User avatar
unek
Citizen
Posts: 85
Joined: Fri Oct 12, 2012 8:43 pm
Location: Poland
Contact:

Re: How to address unwanted motion blur?

Post by unek » Tue Dec 15, 2015 11:42 am

I think it's ghosting, which is caused by high response time of your monitor.

Changing the framerate wouldn't help in that case, though changing the colour palette could (which you've already done).
DRAW DRAW - online painting app CLICK NUMBERS - cool game with numbers THEME LOVEFRAMES - a collection of my themes HOST FOR FREE - free hosting for online LOVE games STALK PEOPLE - a map of LOVE users

WZ
Prole
Posts: 6
Joined: Tue Oct 08, 2013 5:48 pm

Re: How to address unwanted motion blur?

Post by WZ » Tue Dec 22, 2015 11:19 pm

Hi.

You may find solution to the problem here:
http://www.gdcvault.com/play/1022243/Sc ... Theory-and

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests