If you were to create a programming language...

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Plu
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Re: If you were to create a programming language...

Post by Plu »

Hm, if you figure out a good way to make code look like code and still be easily modifiable I'd really like to hear because that does sound good. But I think a lot of the power and flexibility lisp offers is because they treat code like data.

Also, check out:
http://readable.sourceforge.net/

I have no idea what the state of it is, but I read it's an attempt to make lisp syntax friendlier, so you might get some inspiration :)
fxva
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Re: If you were to create a programming language...

Post by fxva »

Code: Select all

function createAwesomeGame()
local game = game:create()
game:setAwesome(true)
return game
end
:emo:
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kikito
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Re: If you were to create a programming language...

Post by kikito »

In case you're interested, Jonathan Blow (the creator of Braid) has done a couple of talks about language design for games. He concentrates a lot on performance and typing. There are somethings I strongly disagree (lots of global variables == good!), but I think they are worth watching.

They are here:

Part 1:



Part 2:

When I write def I mean function.
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