Tutorial requests and ideas

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mike
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Re: Tutorial requests and ideas

Post by mike »

I must say good job on the tutorial, Merkoth. And I do love your wording:
Mouse button left is pressed
Yes, *inserts a pipe into his mouth* indeed.
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Merkoth
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Re: Tutorial requests and ideas

Post by Merkoth »

rude wrote:Yeah ... need to do something about that. It would perhaps be best to have a way of printing debug info directly in the LÖVE Window. (And stdout, for that matter).
A quake-style console?
mike wrote:I must say good job on the tutorial, Merkoth. And I do love your wording:

Mouse button left is pressed


Yes, *inserts a pipe into his mouth* indeed.
Actually, I expected that somebody would check the tut a little before posting it x_X. I dunno what the hell was I thinking when I wrote that, I'm sorry. BTW, my native tongue is spanish and I learned english mostly at (public) school and on my own, so it's very likely to suck :D

Oh, and obviously: ALL YOUR BASE ARE BELONG TO US
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rude
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Re: Tutorial requests and ideas

Post by rude »

Merkoth wrote: A quake-style console?
Perhaps, but with no interaction to begin with. (The point is to be able to see debug prints without exiting LÖVE).
Merkoth wrote: Actually, I expected that somebody would check the tut a little before posting it
I did check it (a little) before posting it. Your english is fine.
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mike
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Re: Tutorial requests and ideas

Post by mike »

rude wrote:
Merkoth wrote: A quake-style console?
Perhaps, but with no interaction to begin with. (The point is to be able to see debug prints without exiting LÖVE).
We did have that before, ne? But it was removed when things were revamped and I must admit that I miss it...
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rude
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Re: Tutorial requests and ideas

Post by rude »

How about we continue this in the Future Features thread.
In relevant news: the animation tutorial is done. ^^
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Merkoth
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Re: Tutorial requests and ideas

Post by Merkoth »

rude wrote:How about we continue this in the Future Features thread.
You, sir, asking us to stay on topic? Go ban yourself hahaha n_n
rude wrote: In relevant news: the animation tutorial is done. ^^
Great! In relevant questions: is it OK if we (that is, me and my alter-ego Htokrem) write not-so-love-specific tuts? I was thinking about scrolling (tile and HUEG picture based), collision detection (with multisampling n_n), etc? Everything implemented in LÖVE, of course.
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rude
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Re: Tutorial requests and ideas

Post by rude »

Haha ... true. It's not that I in any way enjoy staying on topic, it's just that if feature request information is spread all over the forum, it will take time to track down when we eventually decide to implement those features.

Tutorials, no matter how irrelevant the the LÖVE interface itself, are always awesome and greatly appreciated.

(By the way: HUEG textures will most likely fail at some point due to texture size limits in OpenGL/hardware.)
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mikulka
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Re: Tutorial requests and ideas

Post by mikulka »

Merkoth wrote: Great! In relevant questions: is it OK if we (that is, me and my alter-ego Htokrem) write not-so-love-specific tuts? I was thinking about scrolling (tile and HUEG picture based), collision detection (with multisampling n_n), etc? Everything implemented in LÖVE, of course.
I'm very interested in these tutorials :!:
Green_Hell
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Re: Tutorial requests and ideas

Post by Green_Hell »

mikulka wrote:
Merkoth wrote: Great! In relevant questions: is it OK if we (that is, me and my alter-ego Htokrem) write not-so-love-specific tuts? I was thinking about scrolling (tile and HUEG picture based), collision detection (with multisampling n_n), etc? Everything implemented in LÖVE, of course.
I'm very interested in these tutorials :!:
me2
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Merkoth
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Re: Tutorial requests and ideas

Post by Merkoth »

Ok, I'll start with the scrolling tut.

@rude: I'm aware of the issues, don't worry.

Edit: Now that I think of it, once you guys get chipmunk in da house, no one will need to implement collisions by hand (or general physics dynamics, for that matter, heh).
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