Shaded cube

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S-Rave
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Shaded cube

Post by S-Rave »

So I was making this rotated cube in wireframe.

Then I filled it.

Then I culled the back faces.

Now I added shading.

Though I think I've done something wrong with the shading algoritm. Well it's more like I KNOW I've made something wrong with it. And maybe I should have used quads instead of triangles so the shading wouldn't look so weird. :)
Just thought I'd share. (oh yeah, thanks osgeld for the help a few days ago :) )


Edit: Fixd shading problem. If anyone wants to edit, use or whatever you're welcome to! :)
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ShadedcubeCorrectQuad.love
Shading like a quad instead of a ... well. Triangle?
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Skofo
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Re: Shaded cube

Post by Skofo »

Woo cubes! :ultraglee:

I don't know how you guys can do this 3D stuff. I could never wrap my head around it. ^^; Good job!

One thing, though: the faces seem to appear and disappear when they're not quite completely covered by the front faces. Perhaps you need to take the angle of the cube into consideration...
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S-Rave
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Re: Shaded cube

Post by S-Rave »

Yes, I'm aware of that, but it should be fixed in the "correctquad" version. Should does not mean that it is fixed. :ultrashocked:: I think it's more correct now than before anyway :megagrin:
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Skofo
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Re: Shaded cube

Post by Skofo »

Naw it is in the corrected one. ;)
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hdon
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Re: Shaded cube

Post by hdon »

ROFL

Shame that LOVE refuses to give you access to OpenGL's third dimension!

:cry:

Clever work around!
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S-Rave
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Re: Shaded cube

Post by S-Rave »

It was the work around that was the "project". ;) There is an opengl lib in here somewhere but it's slow.

LÖVE!
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