Love Documentation

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Post Reply
User avatar
LinaInverse
Prole
Posts: 5
Joined: Tue Feb 03, 2009 3:54 am
Location: SteamID: SuperOwca

Love Documentation

Post by LinaInverse »

You shoud add in image comatibility list these formats:
* .act
* .bmp
* .cut
* .dcx
* .dds
* .exr
* .hdr
* .ico
* .icns
* .gif
* .jpg
* .jp2
* .lbm
* .lif
* .mdl
* .pal
* .pcd
* .pcx
* .pic
* .png
* .pnm
* .psd
* .psp
* .raw
* .sgi
* .tga
* .tif
* .wal
* .vtf
All work good
I'm Girl, I'm Blonde, I'm Programmer, MayBe Even Gamer (Who Like To Play Left4Dead?)
User avatar
Skofo
Party member
Posts: 146
Joined: Mon Dec 22, 2008 10:55 pm

Re: Love Documentation

Post by Skofo »

Oh wow, you checked all of those one by one?
Working on: Viator
Need a 64-bit Debian package for LÖVE? Here it is!
User avatar
qubodup
Inner party member
Posts: 775
Joined: Sat Jun 21, 2008 9:21 pm
Location: Berlin, Germany
Contact:

Re: Love Documentation

Post by qubodup »

Skofo wrote:Oh wow, you checked all of those one by one?
haha, s/he most likely checked what DevIL supports :)
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests