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Engine talk stuff

Posted: Sun Jul 14, 2013 9:45 pm
by Murii
Eamonn wrote:You're demos are pretty cool. I actually always do end up getting pulled back to LÖVE. I tried SFML, didn't work. C++, did work. Java, worked. LibGDX, failed. I always get trailed back to LÖVE! :) I started work on another project that's pretty simple, just to get me back into the swing of things. Then I'll start work on an old project, and them maybe go back to NOM. I don't know if I'll ever finish NOM, tbh :| Hopefully I will some day! Maybe I'll learn how to use the particle engine, and have a dust effect for hitting a wall or something! I don't know yet. Going back to the basics wont hurt, right?

Can you give any hints as to what your other demos might be?
Try using C# and Xna,thats where i came from.I am not 100% sure if i am switching to love2d but i love the comunnity!

-- MODERATOR EDIT --
Split from the pre 0.9.0 parade

Re: pre 0.9.0 love version celebration parade

Posted: Sun Jul 14, 2013 10:55 pm
by jjmafiae
Murii wrote:
Eamonn wrote:You're demos are pretty cool. I actually always do end up getting pulled back to LÖVE. I tried SFML, didn't work. C++, did work. Java, worked. LibGDX, failed. I always get trailed back to LÖVE! :) I started work on another project that's pretty simple, just to get me back into the swing of things. Then I'll start work on an old project, and them maybe go back to NOM. I don't know if I'll ever finish NOM, tbh :| Hopefully I will some day! Maybe I'll learn how to use the particle engine, and have a dust effect for hitting a wall or something! I don't know yet. Going back to the basics wont hurt, right?

Can you give any hints as to what your other demos might be?
Try using C# and Xna,thats where i came from.I am not 100% sure if i am switching to love2d but i love the community!
no, you löve the community!

Re: pre 0.9.0 love version celebration parade

Posted: Mon Jul 15, 2013 3:07 am
by Davidobot
Eamonn wrote:You're demos are pretty cool. I actually always do end up getting pulled back to LÖVE. I tried SFML, didn't work. C++, did work. Java, worked. LibGDX, failed. I always get trailed back to LÖVE! :) I started work on another project that's pretty simple, just to get me back into the swing of things. Then I'll start work on an old project, and them maybe go back to NOM. I don't know if I'll ever finish NOM, tbh :| Hopefully I will some day! Maybe I'll learn how to use the particle engine, and have a dust effect for hitting a wall or something! I don't know yet. Going back to the basics wont hurt, right?

Can you give any hints as to what your other demos might be?
I saw your post on the Slick2D forums. Are you backing away from that too?

Re: pre 0.9.0 love version celebration parade

Posted: Mon Jul 15, 2013 5:42 am
by Murii
[quote="Davidobot"][quote="Eamonn"]You're demos are pretty cool. I actually always do end up getting pulled back to LÖVE. I tried SFML, didn't work. C++, did work. Java, worked. LibGDX, failed. I always get trailed back to LÖVE! :) I started work on another project that's pretty simple, just to get me back into the swing of things. Then I'll start work on an old project, and them maybe go back to NOM. I don't know if I'll ever finish NOM, tbh :| Hopefully I will some day! Maybe I'll learn how to use the particle engine, and have a dust effect for hitting a wall or something! I don't know yet. Going back to the basics wont hurt, right?

Note: Slick2D its old and it's replaced with Libgdx

Re: pre 0.9.0 love version celebration parade

Posted: Mon Jul 15, 2013 9:58 am
by Davidobot
Murii wrote:
Davidobot wrote:
Eamonn wrote:You're demos are pretty cool. I actually always do end up getting pulled back to LÖVE. I tried SFML, didn't work. C++, did work. Java, worked. LibGDX, failed. I always get trailed back to LÖVE! :) I started work on another project that's pretty simple, just to get me back into the swing of things. Then I'll start work on an old project, and them maybe go back to NOM. I don't know if I'll ever finish NOM, tbh :| Hopefully I will some day! Maybe I'll learn how to use the particle engine, and have a dust effect for hitting a wall or something! I don't know yet. Going back to the basics wont hurt, right?

Note: Slick2D its old and it's replaced with Libgdx
Yeah, I am thinking about switching to XNA, it looks promising.

Re: pre 0.9.0 love version celebration parade

Posted: Mon Jul 15, 2013 10:03 am
by jjmafiae
Davidobot wrote: Yeah, I am thinking about switching to XNA, it looks promising.
does it? i tried finding tuts on how using it one time and ended up giving up... :cry:

Re: pre 0.9.0 love version celebration parade

Posted: Mon Jul 15, 2013 11:00 am
by T-Bone
XNA isn't even in development anymore. There are plenty of other game engines that support Microsoft platforms. Wave seems pretty cool, but I'm waiting for it to mature a bit more until I give it a try.

It's really a pity that LÖVE will likely never work om Windows Phone and Metro Windows...

Re: pre 0.9.0 love version celebration parade

Posted: Mon Jul 15, 2013 11:07 am
by Murii
jjmafiae wrote:
Davidobot wrote: Yeah, I am thinking about switching to XNA, it looks promising.
does it? i tried finding tuts on how using it one time and ended up giving up... :cry:

Check this out : http://www.youtube.com/channel/UCB53KFssxqJWgVlieIJCWxg
http://www.youtube.com/user/CodingMadeE ... rid&view=1
http://www.youtube.com/user/oyyou91/vid ... rid&view=1

Re: pre 0.9.0 love version celebration parade

Posted: Mon Jul 15, 2013 1:47 pm
by Eamonn
Davidobot wrote:
Eamonn wrote:You're demos are pretty cool. I actually always do end up getting pulled back to LÖVE. I tried SFML, didn't work. C++, did work. Java, worked. LibGDX, failed. I always get trailed back to LÖVE! :) I started work on another project that's pretty simple, just to get me back into the swing of things. Then I'll start work on an old project, and them maybe go back to NOM. I don't know if I'll ever finish NOM, tbh :| Hopefully I will some day! Maybe I'll learn how to use the particle engine, and have a dust effect for hitting a wall or something! I don't know yet. Going back to the basics wont hurt, right?

Can you give any hints as to what your other demos might be?
I saw your post on the Slick2D forums. Are you backing away from that too?
I never used Slick. I was going to, but I was suggested to use LibGDX. So nah... Plus, I'm actually trying to use LibGDX. It's not really going well, but I'm trying.

I know C#, but I don't want to use XNA because, like T-Bone said, it's not in development anymore and I don't think you can develop for it on a Mac, but I could be wrong.

Why a Mac? Why not get a Windows Partition? I hate Windows. So many viruses, and IMO it's really hard to use. I use my Windows partition for booting into Linux(Ubuntu 12.10). The only reason I use Windows is to 1) Get Bitmap Fonts and 2) For publisher(schoolwork). I just don't understand why people don't just use Linux ;) But that's another discussion for another time :D

Re: pre 0.9.0 love version celebration parade

Posted: Mon Jul 15, 2013 1:54 pm
by Murii
Eamonn wrote:
Davidobot wrote:
Eamonn wrote:You're demos are pretty cool. I actually always do end up getting pulled back to LÖVE. I tried SFML, didn't work. C++, did work. Java, worked. LibGDX, failed. I always get trailed back to LÖVE! :) I started work on another project that's pretty simple, just to get me back into the swing of things. Then I'll start work on an old project, and them maybe go back to NOM. I don't know if I'll ever finish NOM, tbh :| Hopefully I will some day! Maybe I'll learn how to use the particle engine, and have a dust effect for hitting a wall or something! I don't know yet. Going back to the basics wont hurt, right?

Can you give any hints as to what your other demos might be?
I saw your post on the Slick2D forums. Are you backing away from that too?
I never used Slick. I was going to, but I was suggested to use LibGDX. So nah... Plus, I'm actually trying to use LibGDX. It's not really going well, but I'm trying.

I know C#, but I don't want to use XNA because, like T-Bone said, it's not in development anymore and I don't think you can develop for it on a Mac, but I could be wrong.

Why a Mac? Why not get a Windows Partition? I hate Windows. So many viruses, and IMO it's really hard to use. I use my Windows partition for booting into Linux(Ubuntu 12.10). The only reason I use Windows is to 1) Get Bitmap Fonts and 2) For publisher(schoolwork). I just don't understand why people don't just use Linux ;) But that's another discussion for another time :D
If you want to develope games for mac , linux , android , ios , ps3 , ps4 , xbox an so on then choose MonoGame its the same thing as XNA even the syntax just its portable