Chains the puzzle game

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qubodup
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Re: Chains the puzzle game

Post by qubodup » Sat Nov 15, 2008 11:43 am

rude wrote:Both links you posted link to Tux Games.
Thank you, I fixed it.
rude wrote:Also, I don't think it matters whether Linux users pay for games (I'm sure they do), it's the small user size compared to Windows that makes it "fruitless".
However, it is probably easier to reach 80% of all paying Linux gamers rather than 80% of all paying Windows gamers.

Philosophical: Would the investment (for porting) require to sell a realistic amount of copies? Or more? And what is a 'realistic amount'?

PS: There's also Apple Games
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)

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ivan
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Re: Chains the puzzle game

Post by ivan » Sun Nov 16, 2008 11:48 am

The new beta is out (which should hopefully take care of the black screen problem):
http://2dengine.com/chains/demo.zip
http://2dengine.com/chains/Chains_Install.exe
Please let me know if it works or not.

List of other changes:
-the timers issue has been fixed so the game should no longer run slower than it is supposed to
-some new visual and sound effects
-records screen
-'tooltips' reminding you of whar the level goal is
-various bug fixes
-the game can run even if your audio card fails
-in game dialog which reports various system errors

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rude
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Re: Chains the puzzle game

Post by rude » Mon Nov 17, 2008 5:22 am

Now it works on both computers. Well done!

The game is pretty good, and feels very "product"-like (albeit on an "indie"-level).

Some feedback:

I'm not sure the tooltips are as helpful and motivating as they are patronizing. I think you should try to find some less cheap-ass way of conveying the level goal. 8-)

Perhaps give people more visual feedback when creating long chains? Like ... explosions! (Or something).

Overall, I really enjoyed the main mechanic (making chains). But most of the time, I had no idea whether I was doing amazingly awesome or awful. How much does it cost, by the way?

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ivan
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Re: Chains the puzzle game

Post by ivan » Mon Nov 17, 2008 5:58 am

Now it works on both computers. Well done!
You can't imagine how relieved I am. :)
I'm not sure the tooltips are as helpful and motivating as they are patronizing. I think you should try to find some less cheap-ass way of conveying the level goal.
I've been struggling with this problem for a while.
I know the tooltips are a bit of a copout but I couldn't come up with a visual way of conveying each level goal.
That is, each stage has a completely different goal so there's no single solution.
How much does it cost, by the way?
Haven't decided on the price point yet, it will probably be between 10-15 USD tops as it is a very short game.

Thanks a lot for the feedback.

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ivan
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Re: Chains the puzzle game

Post by ivan » Sun Nov 23, 2008 12:31 pm

Just want to mention that the new demo has taken a lot of your feedback into account.
The level goals are now conveyed way better using indicators.
I also added more effects, profile system, improved menus and more.
Also the latest demo includes 1 extra free level. Check it out. :)

The final version should be ready in a few days.

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ivan
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Re: Chains the puzzle game

Post by ivan » Tue Nov 25, 2008 9:47 am

Final version of the game is out:
http://2dengine.com/chains/
We've made a lot of changes (too many to list) since we started beta testing.
So I want to thank you all for the feedback.
Lastly, you can now buy the full version for USD 15.00

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Re: Chains the puzzle game

Post by u9_ » Tue Nov 25, 2008 10:16 pm

I get "an unhandled win32 exception occurred in Agenoria.exe [4012]." (it is [1228] if i run chain.exe)

You broke it :(

EDIT: The old demo, when i finished the last level and clicked yes to go to the website, the game minimized... but i was running in full-screen, and now i cannot get back into the game, because even though the game has focus, it is not visible. So there is some problem with it running in fullscreen (at least the old demo, as i said, i cannot get the latest release to work at all.)

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rude
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Re: Chains the puzzle game

Post by rude » Wed Nov 26, 2008 12:49 pm

Works perfectly with XP (SP3), ATI X1250.

I like the tweaks you've done with the graphics. ^^

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ivan
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Re: Chains the puzzle game

Post by ivan » Tue Dec 16, 2008 8:25 am

It turns out that the there's a bug with the game running on internationalized versions of Windows.
u9_, could you do me a huge favor and try running the latest build and tell me if it works or not:
http://2dengine.com/chains/demo.zip
or
http://2dengine.com/chains/Chains_Install.exe

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qubodup
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Re: Chains the puzzle game

Post by qubodup » Tue Dec 16, 2008 2:36 pm

ivan wrote:It turns out that the there's a bug with the game running on internationalized versions of Windows.
u9_, could you do me a huge favor and try running the latest build and tell me if it works or not:
http://2dengine.com/chains/demo.zip
or
http://2dengine.com/chains/Chains_Install.exe
It still crashes. I used the zip. Are you sure you updated it? You should 1. use version numbers in files and 2. use the game name in files (chains_demo_v1.1.zip)
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)

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