Thank you, I fixed it.rude wrote:Both links you posted link to Tux Games.
However, it is probably easier to reach 80% of all paying Linux gamers rather than 80% of all paying Windows gamers.rude wrote:Also, I don't think it matters whether Linux users pay for games (I'm sure they do), it's the small user size compared to Windows that makes it "fruitless".
Philosophical: Would the investment (for porting) require to sell a realistic amount of copies? Or more? And what is a 'realistic amount'?
PS: There's also Apple Games