Online games yet?

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TsT
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Re: Online games yet?

Post by TsT »

For now it does not support lot of things :?

Our actual developement server is a dedicated one, and use directly by Internet.
We can settup a server on LAN or on Internet, I don't see difference.

What is a "true server-client" for you ?
My projects current projects : dragoon-framework (includes lua-newmodule, lua-provide, lovemodular, , classcommons2, and more ...)
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Nexion
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Re: Online games yet?

Post by Nexion »

I just meant like something along the lines of a Counter-Strike or Call of Duty server.
There's a dedicated server that runs it and can be managed from a console or something, then clients connect to that server to play the game.
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TsT
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Re: Online games yet?

Post by TsT »

I'm using a Console support (see http://love2d.org/forum/viewtopic.php?f=3&t=62 )
It will be use to execute admin commands, but for now I'm just use it to execute client debug commands.

My game will be run in different gameplay mode... one of them include a "true server/client" support like you said BUT my game don't need a hight data rate (like FPS).
My network support is for receiving and sending informations without lost data. most the time it's not the case in FPS game network protocol.

For now my game (and network support) are just a beginning, everything can change ;)

EDIT: See also http://love2d.org/forum/viewtopic.php?p=2139#p2139.
My projects current projects : dragoon-framework (includes lua-newmodule, lua-provide, lovemodular, , classcommons2, and more ...)
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