What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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slime
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Re: What's everyone working on? (tigsource inspired)

Post by slime »

As seen in my forum thread, I've been working on the puzzle levels and editor for Snayke.



I've worked on several since my previous video that I don't show in this one, like shareable replays.
cuap12
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Re: What's everyone working on? (tigsource inspired)

Post by cuap12 »

Hi all,
I'm now working on a puzzle game similar like Block Breaker Deluxe.
Hopefully there's not much problems ahead :awesome:
jeromm
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Re: What's everyone working on? (tigsource inspired)

Post by jeromm »

Just started working on something similar to Mario but an advanced level. Good luck to me!!
From New York, recently moved to Dubai, working as an IT administrator at a law firm, and an avid Love2d user :-)
nous-infosystems
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Re: What's everyone working on? (tigsource inspired)

Post by nous-infosystems »

Presently i am busy in developing school management software in .net ....
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

kikito wrote:I started doing an hybrid between zelda, gauntlet and rogue. Its provisional name is Battle Cry.
There seems to be something not working. I Tested it on Love 0.7.2 and Love 0.8.0, I get the same error.
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kikito
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Re: What's everyone working on? (tigsource inspired)

Post by kikito »

I was using an old version of love-loader. Hopefully updating to the last version has solved the issue. Please update and try again.
When I write def I mean function.
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

Love-loader was updated to v1.1.1
Fine, I just downloaded the new commit, and i get exactly the same error. Same line, same file.
Another one should test, maybe i'm doin' it wrong.
Anyway, i do like your coding style. All parts seems to be so well organized...
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kikito
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Re: What's everyone working on? (tigsource inspired)

Post by kikito »

I've created a thread for Battle Cry, so we don't invade this one too much. I've put a .love file there. Can you test it, and see if it works without uncompressing it? Please answer on that other thread, and thanks a lot!
Roland_Yonaba wrote:Anyway, i do like your coding style. All parts seems to be so well organized...
Thanks for that too! :)
When I write def I mean function.
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

Working on a GUI.
Yeah, seriously.
Started with the design the last month, but i had a very few available time to work on it.
Just started writing it yesterday. First result.
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jradich
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Re: What's everyone working on? (tigsource inspired)

Post by jradich »

Why only the Pokemon battle system!
[urlhttps://love2d.org/forums/viewtopic.php?f=5&t=9178][/url]
Losing a friend's trust is the fastest way to lose a friend, forever. FOREVER!
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