What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
christiankolding
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Re: What's everyone working on? (tigsource inspired)

Post by christiankolding »

I just started playing around with ray casting. So far, I have ported the code from first port of this tutorial http://lodev.org/cgtutor/raycasting.html.

The code is here: https://github.com/christiankolding/love2d-raycaster.

Image

Hopefully it will soon get a lot more awesome. I'm planning to use my cellular automata random dungeon generator (https://github.com/christiankolding/lov ... -generator) together with this.
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Jasoco
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Re: What's everyone working on? (tigsource inspired)

Post by Jasoco »

verilog wrote:
Ensayia wrote:A collaborative project with retrotails, it'll be ready for release rather soon we suspect.
Very, very nice, Ensayia, I love those "Puzzle Fighter"-like games, I used to spend hours playing the original. Looks very polished!
It's "Columns". An old Sega game released to combat Nintendo's Tetris.
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verilog
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Re: What's everyone working on? (tigsource inspired)

Post by verilog »

Jasoco wrote:
verilog wrote:
Ensayia wrote:A collaborative project with retrotails, it'll be ready for release rather soon we suspect.
Very, very nice, Ensayia, I love those "Puzzle Fighter"-like games, I used to spend hours playing the original. Looks very polished!
It's "Columns". An old Sega game released to combat Nintendo's Tetris.
Damn! How did I forget columns? I see now that they are a little bit different. I was originally referring to Street Fighter's Super Puzzle Fighter, although I'm more fond of Mortal Kombat's Puzzle Kombat.
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dusoft
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Re: What's everyone working on? (tigsource inspired)

Post by dusoft »

christiankolding wrote:I just started playing around with ray casting. So far, I have ported the code from first port of this tutorial http://lodev.org/cgtutor/raycasting.html.

The code is here: https://github.com/christiankolding/love2d-raycaster.
Looks promising!
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MadByte
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Re: What's everyone working on? (tigsource inspired)

Post by MadByte »

Working on some concept graphics for a new game :)

Image
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

@MadByte: Wow. I like very much the art!
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murks
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Re: What's everyone working on? (tigsource inspired)

Post by murks »

I ported the mjpeg-player to love 0.9.*.

Now I'm looking for a way to release the modified version (the original had no license attached). I just wrote the author and asked him to attach a license.

I'll also port the nicer examples, so far I've only prepared the simplest example (mjpeg-player.love). However, this should be easy now.
jjmafiae
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Re: What's everyone working on? (tigsource inspired)

Post by jjmafiae »


Im working on a sequel to my previous game called Rise of the Wastelanders. it's still in alpha though, I have been working on it for about 6 months.
helanmegan1
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Re: What's everyone working on? (tigsource inspired)

Post by helanmegan1 »

some really great stuff going on in this thread
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nucular
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Re: What's everyone working on? (tigsource inspired)

Post by nucular »

Oh, and I messed around with xy sound oscilloscopes after I saw an old project about it here :P

Downloads are at my blog: http://nucular.github.io/blog/woc-xy-os ... -in-love2d
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