What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Gunroar:Cannon()
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Re: What's everyone working on? (tigsource inspired)

Post by Gunroar:Cannon() »

Sounds like a nice game with a unique concept though as for you're crown I think you a little to early for you're declaration :3
me: I don't always code but when I do it's done flawlessly.
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 function Gunroar:Cannon()
    for x, enemy in ipairs(self.allEnemies) do
        self:Cannon(enemy)
    end
end

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Lua Error: [file Gunroar.lua]:18: C stack overflow
dusoft
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Re: What's everyone working on? (tigsource inspired)

Post by dusoft »

I have been playing with this city transport sim (procedural generation) for some time now. Not that I am working on it regularly, but rather trying to create aan engine that can simulate city transport. This include inhabitants having their goals (home-work, shopping, etc.) + transport options (walking, cycling, driving, riding a bus/metro etc.). There are also some transport hubs such as airports, train station, bus station that generate incoming and outgoing traffic.

So far I have a complete city generation + path finding etc. The engine is also able to load different scenarios, where you can set some parameters for simulation. If anyone wants to join regarding graphics/audio etc., just get in touch.
city transport sim
city transport sim
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MorbusKobold
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Re: What's everyone working on? (tigsource inspired)

Post by MorbusKobold »

Working on this Masterpiece: https://www.youtube.com/watch?v=CiPZ6_BJL8U

Messing around with Box2D. Learned it yesterday. Making progress so far and just trying to add as many Features before the Code blows up.
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Gunroar:Cannon()
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Re: What's everyone working on? (tigsource inspired)

Post by Gunroar:Cannon() »

dusoft wrote: Mon Feb 01, 2021 10:25 am This include inhabitants having their goals (home-work, shopping, etc.) + transport options (walking, cycling, driving, riding a bus/metro etc.). There are also some transport hubs such as airports, train station, bus station that generate incoming and outgoing traffic.

So far I have a complete city generation + path finding etc. The engine is also able to load different scenarios, where you can
set some parameters for simulation...
What type of AI do you plan to use? GOAP, state machine or something else?
me: I don't always code but when I do it's done flawlessly.
also me:

Code: Select all

 function Gunroar:Cannon()
    for x, enemy in ipairs(self.allEnemies) do
        self:Cannon(enemy)
    end
end

Code: Select all

Lua Error: [file Gunroar.lua]:18: C stack overflow
dusoft
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Re: What's everyone working on? (tigsource inspired)

Post by dusoft »

Gunroar:Cannon() wrote: Tue Feb 02, 2021 9:38 pm
dusoft wrote: Mon Feb 01, 2021 10:25 am This include inhabitants having their goals (home-work, shopping, etc.) + transport options (walking, cycling, driving, riding a bus/metro etc.). There are also some transport hubs such as airports, train station, bus station that generate incoming and outgoing traffic.

So far I have a complete city generation + path finding etc. The engine is also able to load different scenarios, where you can
set some parameters for simulation...
What type of AI do you plan to use? GOAP, state machine or something else?
No AI, just state machine-based behavior, i.e. based on the standard 9 to 5 scenario and their rush hours, most of the people would travel from their homes (this is generated at the start) to their work - industry/offices (similar) and back. Plus some transport to shops, fun etc.

I haven't heard about GOAP, I will investigate that option. Thanks.
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kbmonkey
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Re: What's everyone working on? (tigsource inspired)

Post by kbmonkey »

dusoft wrote: Tue Feb 02, 2021 9:46 pm No AI, just state machine-based behavior, i.e. based on the standard 9 to 5 scenario and their rush hours, most of the people would travel from their homes (this is generated at the start) to their work - industry/offices (similar) and back. Plus some transport to shops, fun etc.

I haven't heard about GOAP, I will investigate that option. Thanks.
You could also go another route and do what simcity / micropolis did. Simulating traffic on (then) limited hardware meant some creative solutions. Traffic was modelled with a simple rule-based system, and the display of traffic leveraged simple cellular automata.

You can read about the micropolis implementation here. Switch to the master branch to see the source.
dusoft
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Re: What's everyone working on? (tigsource inspired)

Post by dusoft »

kbmonkey wrote: Sun Feb 07, 2021 12:19 am
dusoft wrote: Tue Feb 02, 2021 9:46 pm No AI, just state machine-based behavior, i.e. based on the standard 9 to 5 scenario and their rush hours, most of the people would travel from their homes (this is generated at the start) to their work - industry/offices (similar) and back. Plus some transport to shops, fun etc.

I haven't heard about GOAP, I will investigate that option. Thanks.
You could also go another route and do what simcity / micropolis did. Simulating traffic on (then) limited hardware meant some creative solutions. Traffic was modelled with a simple rule-based system, and the display of traffic leveraged simple cellular automata.

You can read about the micropolis implementation here. Switch to the master branch to see the source.
Cool, thanks for that as well. I think I tried Micropolis long time ago.

I am more aiming for Mobility-style game, though: https://en.wikipedia.org/wiki/Mobility_(video_game)
Just updated to 2020's with pedestrians, cycling as well as different public transport options etc. I am sure traffic simulation is CPU heavy, I tried increasing number of people as well as cars to thousands / tens of thounsands and it was slow. However, it is quite managable otherwise these days.
sisyphu2
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Re: What's everyone working on? (tigsource inspired)

Post by sisyphu2 »

I'm currently dabbling with an isometric turn based strategy game. Love has surprised me with how quickly I could realise the project.

For now my aim to build a fully working game that is an ultra simplified version of Civilization type games. I'd definitely be interested in anyone's views who enjoys 4x / strategy.

Once it's in a reasonable shape I'll post a screenshot.
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Jimanzium
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Re: What's everyone working on? (tigsource inspired)

Post by Jimanzium »

Getting pretty close to being finished with this one. Here's a little look at what the levels in each chapter look like.

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Gunroar:Cannon()
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Re: What's everyone working on? (tigsource inspired)

Post by Gunroar:Cannon() »

Working on a mobile multiplayer shooter that sees you playing as a gopher(?). Practicaly done but having trouble compiling apk, if you can help me if you want.
Gore is optional :crazy:
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me: I don't always code but when I do it's done flawlessly.
also me:

Code: Select all

 function Gunroar:Cannon()
    for x, enemy in ipairs(self.allEnemies) do
        self:Cannon(enemy)
    end
end

Code: Select all

Lua Error: [file Gunroar.lua]:18: C stack overflow
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