What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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SimonLarsen
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Re: What's everyone working on? (tigsource inspired)

Post by SimonLarsen »

scutheotaku wrote:I really love all the screenshots you're posting! Great art style!
Thanks man! The game is nearing completion so we'll probably put up a demo very soon in case people wanna help us test it/try it out. :nyu:
Kyle
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Re: What's everyone working on? (tigsource inspired)

Post by Kyle »

I'm making a spacey RTS with lots of detail, a giant, generated galaxy, multiplayer, and lots of easter eggs!

Image

But right now, it's just lots of ships orbiting a planet. I'm currently working on making a way for ships to transfer orbits...
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tepaterf
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Re: What's everyone working on? (tigsource inspired)

Post by tepaterf »

I'm working on a Columns game. :ultraglee:
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Plu
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Re: What's everyone working on? (tigsource inspired)

Post by Plu »

As a test to see just how cool LÖVE really is, I made Missile Cömmand.

The conclusion: pretty damn cool!
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Germanunkol
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Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol »

Score: 849
It gets pretty intense towards the end! Nice :D
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
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SiENcE
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Re: What's everyone working on? (tigsource inspired)

Post by SiENcE »

tepaterf wrote:I'm working on a Columns game. :ultraglee:

Image
Oh cool. I love Columns on my GameGear :).
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Taehl
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Re: What's everyone working on? (tigsource inspired)

Post by Taehl »

Tactics game with multiplayer (a first for me!). Made because I'm sick of all the flaws in other tactics games. Features no grids, no vestigial RPG elements, a flexible action system, and simple stealth mechanics.

Now with color-able mechas:
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Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
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gamemaker91
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Re: What's everyone working on? (tigsource inspired)

Post by gamemaker91 »

A boxing simulator that used to be a ball that bounces that used to be an adventure game which used to be some script I found on the internet that teaches you to make a box that moves (that's still all it really is now tbh) :ultrahappy:
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Sheepolution
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Re: What's everyone working on? (tigsource inspired)

Post by Sheepolution »

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Ropes! So far it can clip on the points. Only need to add the phyics stuff.
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azathoth
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Re: What's everyone working on? (tigsource inspired)

Post by azathoth »

Hi, I'm new =D

Currently trying to make a platformer entirely with physics. Controls, attacks, damage, everything.
It's been done repeatedly, but ohwell..

PS: love is awesome \o/.. Having played with pygame/pyopengl and stuff I can't believe the performance I'm getting ...
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