What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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IndieKid
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Re: What's everyone working on? (tigsource inspired)

Post by IndieKid »

Ubermann wrote:Sadly, the gothic font doesn't have Japanese, Russian and Danish characters.
If you know any löveable font for those languages, you may send it so I can include in the game.
Gothic font for Russian language
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timmeh42
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Re: What's everyone working on? (tigsource inspired)

Post by timmeh42 »

Sadly, the gothic font doesn't have Japanese, Russian and Danish characters.
If you know any löveable font for those languages, you may send it so I can include in the game.
May I suggest you forgo the font for that small, game-important text? I can read the Russian screenshot far easier than the English, and I don't even understand Russian! The drop-shadow on the writing is also something to look at again I feel.

On the other hand, you could keep the font, but make it less overt or increase the spacing between letters and lines?
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micha
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Re: What's everyone working on? (tigsource inspired)

Post by micha »

I like the frames around the individual parts of your interface. Did you draw them ourself?
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Ubermann
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Re: What's everyone working on? (tigsource inspired)

Post by Ubermann »

IndieKid wrote:
Ubermann wrote:Sadly, the gothic font doesn't have Japanese, Russian and Danish characters.
If you know any löveable font for those languages, you may send it so I can include in the game.
Gothic font for Russian language
Cool. Thanks.
timmeh42 wrote:
Sadly, the gothic font doesn't have Japanese, Russian and Danish characters.
If you know any löveable font for those languages, you may send it so I can include in the game.
May I suggest you forgo the font for that small, game-important text? I can read the Russian screenshot far easier than the English, and I don't even understand Russian! The drop-shadow on the writing is also something to look at again I feel.

On the other hand, you could keep the font, but make it less overt or increase the spacing between letters and lines?
Yes, that normal gothic font may be a bit hard to read. I will try to find some other more friendly. Or you can give some suggestion.

micha wrote:I like the frames around the individual parts of your interface. Did you draw them ourself?
Thanks.

Yes and No. I did not draw the base images, which I download from http://opengameart.org
But I edited them to fit the game.

[EDIT]

Text log window font output tweaked, showing more space between lines and increasing the font size slightly:

Japanese:
Image

Russian with IndieKid's gothic font (don't know if it is hard to read)
Image

Normal wester language( english, español, deutsch, francaise, etc..)
Image
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IndieKid
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Re: What's everyone working on? (tigsource inspired)

Post by IndieKid »

Ubermann wrote:Russian with IndieKid's gothic font (don't know if it is hard to read)
Image
Nope, that's not the best font for gothic. My fail, I din't see that this font doesn't have lowercase letters. I think it will be much better with this one or maybe this. Some more(in case if those will be bad): 1, 2, 3, 4, 5, 6, 7.
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Ubermann
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Re: What's everyone working on? (tigsource inspired)

Post by Ubermann »

IndieKid wrote: Nope, that's not the best font for gothic. My fail, I din't see that this font doesn't have lowercase letters. I think it will be much better with this one or maybe this. Some more(in case if those will be bad): 1, 2, 3, 4, 5, 6, 7.
Thanks.

I tested all fonts you recommend, and I think the #5 (Cleopatra.ttf) is the best looking one.
If you don't like it, just give me other fonts that you see better. It's not mandatory they look Gothic, but some kind of Lucida Console-ish I think would not fit well.

game screen size = 1000x600
Image

Let me know if it can is readable enough.
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SiENcE
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Re: What's everyone working on? (tigsource inspired)

Post by SiENcE »

You should start a seperate thread in demo section.
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Ubermann
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Re: What's everyone working on? (tigsource inspired)

Post by Ubermann »

SiENcE wrote:You should start a seperate thread in demo section.
Yes, of course
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Kjell Granlund
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Time to add my bit...

Post by Kjell Granlund »

Hello all! I figured it was about time to add my project to what I am working on. the main post is here http://love2d.org/forums/viewtopic.php?f=5&t=12300 and a few screen shots are there too. I am going for a mixed genre game. RPG and Space Shooter. Space fights will be action and planet side fights (and station) will be turn based. I havent fully decided if I want a grid style like final fantasy tactics or a classic rpg feel like the first few final fantasies. Right now I am working on the equiping menu for ships. Proving to be difficult for a noobie like me. I got the basics of the fight engine down so for now that is one the backburner. I also did the title screen as another module that works (kinda... first .love I made and the code is well BAD) Well I wont make this into a huge post, but would love some feedback if you check it out. For now I will keep reading tutorials and looking at other peoples codes for ideas.

BTW Ubermann who did your border graphics. They look real nice.

** EDIT **

Well I managed to recreate my battle engine with new code. There is a loading screen as it loads all the data. I will include the .love to test it out. Right now the player and enemy do not have hit detection, but I am adding that in along with the stats. This was mostly to test the loading screen and movements. Use 'wasd' or arrow keys to move and 'f' to fire. There is a cool down for weapon use now. No more spamming the fire key. Also havent added the sound back yet. Should be done tonight or tomorrow. The enemy has a slightly more advanced AI system. It has 3 weapons with its primary going off more often. Next to do for the AI is to have the enemy decide movement based off of the players movement. Once I have that with the stats in then I will begin to make the start screen. The basic battle engine is almost done. I have also done more with the inventory system and equip system for new weapons. That is not yet included. Please let me know what you think.

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Last edited by Kjell Granlund on Sun Jan 20, 2013 5:56 am, edited 1 time in total.
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