What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Alexar
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Re: What's everyone working on? (tigsource inspired)

Post by Alexar » Wed Jan 27, 2016 3:26 pm

i am working on a RTS game named SPACE ACE by now. it's more or less looks like starcraft. but in this one, you can draw a line to let the troop arrange of formation along the line. i just finished making all the units in this version and all the abilities, these rest still lots of work to do like scenes of the story mode. here is a screenshot.
screenshot.jpg
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NightKawata
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Re: What's everyone working on? (tigsource inspired)

Post by NightKawata » Wed Feb 03, 2016 3:41 am

Alexar wrote:i am working on a RTS game named SPACE ACE by now. it's more or less looks like starcraft. but in this one, you can draw a line to let the troop arrange of formation along the line. i just finished making all the units in this version and all the abilities, these rest still lots of work to do like scenes of the story mode. here is a screenshot.
screenshot.jpg
Image
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor

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Alexar
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Re: What's everyone working on? (tigsource inspired)

Post by Alexar » Wed Feb 03, 2016 7:43 am

NightKawata wrote:
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so...any suggestions for the name ? :ehem: :3

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Davidobot
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Re: What's everyone working on? (tigsource inspired)

Post by Davidobot » Wed Feb 03, 2016 1:09 pm

Alexar wrote: so...any suggestions for the name ? :ehem: :3
Pa(r)Sec?
Pa Sec is an anagram of space, but you need to add r for the word to make sense.
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LovelyMoon

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Re: What's everyone working on? (tigsource inspired)

Post by Softwave » Thu Feb 04, 2016 1:12 am

This is my first post on here and I've had an account for nearly a year...

Anyway I'm making a simple arcade-style shooter sort of in the veign of Defender. You fly a UFO and shoot things - after clearing out a level there are more enemies to deal with. That's all done and working but I plan on adding powerups and more things to shoot at before I put it up online anywhere.

It's my first project with either love or lua.

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nikneym
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Re: What's everyone working on? (tigsource inspired)

Post by nikneym » Tue Feb 09, 2016 3:45 pm

working on isometric figures. still got some issues but im gonna fix them.

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D0NM
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Re: What's everyone working on? (tigsource inspired)

Post by D0NM » Wed Feb 10, 2016 10:23 am

Just dropped my recent Cocos2D project "Whip a Wimp" (you can play it from my site tho)

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Trying to start a new beat'em up game with LOVE. ^_^
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Re: What's everyone working on? (tigsource inspired)

Post by D0NM » Thu Feb 11, 2016 8:42 pm

Ok. My 3rd day/night with LOVE ^_-

[the vid has been removed]
Last edited by D0NM on Thu Feb 25, 2016 4:31 am, edited 1 time in total.
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Follow @Zabuyaki.
Twitter @FaMeSoft / GP32 Free Platformer: SUPER PLUSHA
:joker: LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua :joker:

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Re: What's everyone working on? (tigsource inspired)

Post by rmcode » Sat Feb 13, 2016 11:17 pm

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Ulydev
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Re: What's everyone working on? (tigsource inspired)

Post by Ulydev » Tue Mar 01, 2016 7:22 pm

Sneaky preview of tomorrow's Let's Dev!

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