What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
gestaltist
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Re: What's everyone working on? (tigsource inspired)

Post by gestaltist » Fri May 30, 2014 8:22 am

@dusoft Your project sounds really interesting. Is there any way to track it/subscribe to it? Do you have it on GitHub or somewhere? It’s a game I would play.

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MicroMacro
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Re: What's everyone working on? (tigsource inspired)

Post by MicroMacro » Fri May 30, 2014 10:23 pm

A real sequel to this game: http://scratch.mit.edu/projects/16198417/
https://github.com/ebernerd- where you can find all my work.

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Katamori
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Re: What's everyone working on? (tigsource inspired)

Post by Katamori » Sat May 31, 2014 4:17 pm

Well, possibly it's time to announce my project:CYBERCRAFT!

Cybercraft is gonna be a cyberpunk GTA-RPG fusion in the future, but currently it's "just" a custom RPG-esque game engine I'm working on. I deny reinventing the wheel and recreaing the same RPG cliches, so I'm kind of trying to make it a completely unique fusion of the sandbox spirit of GTA, and the uncountable opportunities for improving and developing that only RPGs can provide for the players.

My primary objective at the moment (beyond adding the most important RPG elements) is to make a fast-paced, action-packed and dynamic real-time fighting system; please tell me if you can help me about that!

The project thread I linked above contains both showcases and .love files for every single stages and updates I do.

dusoft
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Re: What's everyone working on? (tigsource inspired)

Post by dusoft » Sat May 31, 2014 10:20 pm

gestaltist wrote:@dusoft Your project sounds really interesting. Is there any way to track it/subscribe to it? Do you have it on GitHub or somewhere? It’s a game I would play.
Thanks.

I have just created this twitter account you can folow:
https://twitter.com/politicalsim

Let me know if you are interested in alpha/beta-testing the game (engine). I will definitely need testers and reviewers.

gestaltist
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Re: What's everyone working on? (tigsource inspired)

Post by gestaltist » Sun Jun 01, 2014 12:31 am

I can gladly help with testing in the limited free time that I have...

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nucular
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Re: What's everyone working on? (tigsource inspired)

Post by nucular » Mon Jun 02, 2014 5:13 pm

Image
This!
It's a pure Lua port of the sfxr game sound generator (http://www.drpetter.se/project_sfxr.htm ... =5&t=78053

dusoft
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Re: What's everyone working on? (tigsource inspired)

Post by dusoft » Tue Jun 03, 2014 7:02 am

gestaltist wrote:I can gladly help with testing in the limited free time that I have...
Please, send me an email at [email protected] and I'll be happy to contact you once I deem it good enough for testing :-) Thanks.

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Ensayia
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Re: What's everyone working on? (tigsource inspired)

Post by Ensayia » Tue Jun 03, 2014 7:19 am

A collaborative project with retrotails, it'll be ready for release rather soon we suspect.

Image

And a video, the first few seconds are boring, and I lose control temporarily about 3/4 of the way through, enjoy!

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verilog
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Re: What's everyone working on? (tigsource inspired)

Post by verilog » Tue Jun 03, 2014 8:39 am

Ensayia wrote:A collaborative project with retrotails, it'll be ready for release rather soon we suspect.
Very, very nice, Ensayia, I love those "Puzzle Fighter"-like games, I used to spend hours playing the original. Looks very polished!

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IndieKid
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Re: What's everyone working on? (tigsource inspired)

Post by IndieKid » Tue Jun 03, 2014 5:32 pm

Image

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