What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Ragzouken
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Re: What's everyone working on? (tigsource inspired)

Post by Ragzouken » Thu Apr 03, 2014 10:44 am

Image

Image

Germanunkol
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Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol » Thu Apr 03, 2014 12:45 pm

Beautiful!
What is it? And how are you rendering it?
Probably not individual polygons...?
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de

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Ragzouken
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Re: What's everyone working on? (tigsource inspired)

Post by Ragzouken » Thu Apr 03, 2014 12:55 pm

making a roguelike, so naturally it's in a cave - you'll be a wizard.

using layers of sprite batches

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substitute541
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Re: What's everyone working on? (tigsource inspired)

Post by substitute541 » Sat Apr 05, 2014 2:07 am

Making UI for a game and (hopefully) going to release it once it's complete.
Ragzouken wrote:<snip>
Pretty! :awesome:
Currently designing themes for WordPress.

Sometimes lurks around the forum.

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jack0088
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Re: What's everyone working on? (tigsource inspired)

Post by jack0088 » Thu Apr 10, 2014 7:03 pm

Since the API of Codea and Löve2d is veery similar and I'm about to port it, I assume this counts too :3



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NightKawata
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Re: What's everyone working on? (tigsource inspired)

Post by NightKawata » Mon Apr 14, 2014 1:01 am

Image

Yes.
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor

WetDesertRock
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Re: What's everyone working on? (tigsource inspired)

Post by WetDesertRock » Wed Apr 16, 2014 5:15 pm

Image

Maybe.

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lalorobot
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Re: What's everyone working on? (tigsource inspired)

Post by lalorobot » Sat Apr 19, 2014 12:20 am

Image

I am tryng to make this this thing work. It's my first game previously developed in game maker, most (if not all :P) is a placeholder and the sprites were made ages ago (I am still trying to remember why I asked for 400x300 background and not an 800x600 one)

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TheScriptan
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Re: What's everyone working on? (tigsource inspired)

Post by TheScriptan » Sat Apr 19, 2014 6:07 am

Well, I am working on my project: Learning Lua/Love2D! Project idea is very simple. I livestream my learning curve and people who watch it can help me evolve more! :)

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Rabbitturds575
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Re: What's everyone working on? (tigsource inspired)

Post by Rabbitturds575 » Sun Apr 20, 2014 12:30 am

A Zombie Survival Type thing..

Heres a demonstration P, Symbolizes where the player moves Up/Down
And the Zs, Are were the zombies come from!

ZZZZZZZZZZZZZ|P|ZZZZZZZZZZZZZ
ZZZZZZZZZZZZZ|P|ZZZZZZZZZZZZZ
ZZZZZZZZZZZZZ|P|ZZZZZZZZZZZZZ
ZZZZZZZZZZZZZ|P|ZZZZZZZZZZZZZ

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