What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Sheepolution
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Re: What's everyone working on? (tigsource inspired)

Post by Sheepolution » Mon Mar 10, 2014 8:19 am

I've made a super simple demo of the new rating mechanic of the full version of One Take.

Tell me what you think!

http://www.mediafire.com/download/33q6b ... ing+1.love

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tio
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Re: What's everyone working on? (tigsource inspired)

Post by tio » Mon Mar 10, 2014 12:21 pm

Sheepolution wrote:I've made a super simple demo of the new rating mechanic of the full version of One Take.

Tell me what you think!

http://www.mediafire.com/download/33q6b ... ing+1.love
Looks great! I like the concept :ultraglee:

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MGinshe
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Re: What's everyone working on? (tigsource inspired)

Post by MGinshe » Sun Mar 16, 2014 2:25 am

some weapon tracking for my 2d mech game
Image

edit:

added a mech, and a (really) basic projectile class
Image

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Syca
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Re: What's everyone working on? (tigsource inspired)

Post by Syca » Mon Mar 17, 2014 9:20 am

Making a working inventory for The End is Nigh! Not 100% right but it's progress.

Image
-hear about bug
-fail to reproduce
-mark as feature✓

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jesps
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Re: What's everyone working on? (tigsource inspired)

Post by jesps » Sun Mar 23, 2014 10:18 am

I am making a small space invaders clone, using love physics.
http://youtu.be/JB9cjQ4yp2M
Also I am new here, so hi everyone :)

Germanunkol
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Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol » Sun Mar 23, 2014 8:17 pm

jesps, that looks awesome!
I love how chaotic it all seems.
When I first saw it, I thought that the bullets look a bit too large. But I'm not sure any more - I'd have to play it to tell. Maybe it fits well...

Really well done, especially for a first Löve game! Welcome to the community!
trAInsported - Write AI to control your trains
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Germanunkol.de

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Shell32
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Re: What's everyone working on? (tigsource inspired)

Post by Shell32 » Thu Mar 27, 2014 2:26 pm


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tio
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Re: What's everyone working on? (tigsource inspired)

Post by tio » Thu Mar 27, 2014 4:47 pm

Shell32 wrote:This:

Fixed ;)

Edit: And looks GREAT! o.o

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IndieKid
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Re: What's everyone working on? (tigsource inspired)

Post by IndieKid » Thu Mar 27, 2014 8:50 pm

Shell32 wrote:This:

[youtube]https://www.youtube.com/watch?v=oNwKfpZAAnM[/youtube]
Awesome work!

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NightKawata
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Re: What's everyone working on? (tigsource inspired)

Post by NightKawata » Sun Mar 30, 2014 2:12 pm

Image
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor

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