Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]

Show off your games, demos and other (playable) creations.
User avatar
Davidobot
Party member
Posts: 1226
Joined: Sat Mar 31, 2012 5:18 am
Location: Oxford, UK
Contact:

Re: T.A.O.T.R.T.W.G.E.

Post by Davidobot »

juno wrote:This is awesome! got pretty freaked out when i locked myself inside a load of blocks...Then i realized right click removes them
Do you have any suggestions for the game?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
mlepage
Prole
Posts: 10
Joined: Sat Jun 30, 2012 9:26 pm

Re: T.A.O.T.R.T.W.G.E.

Post by mlepage »

I think it's already been taken care of, but yeah, heightmaps (plasma) using the diamond square algorithm look nice, I have Lua code to do it on my github: https://github.com/mlepage/heightmap
User avatar
juno
Citizen
Posts: 85
Joined: Thu May 10, 2012 4:32 pm
Location: London

Re: T.A.O.T.R.T.W.G.E.

Post by juno »

Davidobot wrote:
juno wrote:This is awesome! got pretty freaked out when i locked myself inside a load of blocks...Then i realized right click removes them
Do you have any suggestions for the game?
Well since the hard work is pretty much done and out of the way ( collision detection, gravity, block placement, controls) you could start introducing more elements to the game. Do you have plans of adding enemies? Or a way in which to build compound elements from mined rock like in Minecraft?

I also got an error when I went above the screen :(
wat ya mean she's in another castle!?
User avatar
Petunien
Party member
Posts: 191
Joined: Fri Feb 03, 2012 8:02 pm
Location: South Tyrol (Italy)

Re: T.A.O.T.R.T.W.G.E.

Post by Petunien »

I'd like some quests and objectives too. :)
So the game has something that makes the player want to continue playing. :)
"Docendo discimus" - Lucius Annaeus Seneca
User avatar
Davidobot
Party member
Posts: 1226
Joined: Sat Mar 31, 2012 5:18 am
Location: Oxford, UK
Contact:

Re: T.A.O.T.R.T.W.G.E.

Post by Davidobot »

juno wrote:
Davidobot wrote:
juno wrote:This is awesome! got pretty freaked out when i locked myself inside a load of blocks...Then i realized right click removes them
Do you have any suggestions for the game?
Well since the hard work is pretty much done and out of the way ( collision detection, gravity, block placement, controls) you could start introducing more elements to the game. Do you have plans of adding enemies? Or a way in which to build compound elements from mined rock like in Minecraft?

I also got an error when I went above the screen :(
Yes, I will get to fixing that. It also happens when you go to deep. And yes, I am planning to add enemies.
Petunien wrote:I'd like some quests and objectives too. :)
So the game has something that makes the player want to continue playing. :)
Quest and Objectives might happen..... And what do you mean by:
Petunien wrote:So the game has something that makes the player want to continue playing. :)
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
User avatar
Petunien
Party member
Posts: 191
Joined: Fri Feb 03, 2012 8:02 pm
Location: South Tyrol (Italy)

Re: T.A.O.T.R.T.W.G.E.

Post by Petunien »

Long-term motivation and replayability. :)
"Docendo discimus" - Lucius Annaeus Seneca
User avatar
Banoticus
Citizen
Posts: 60
Joined: Wed Apr 04, 2012 4:01 pm
Location: London

Re: T.A.O.T.R.T.W.G.E.

Post by Banoticus »

I just noticed that something changed in my dropbox. The guy is now animated. Good work Davidobot. What other elements are suggesting-treasure or just more blocks?
User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Re: T.A.O.T.R.T.W.G.E.

Post by josefnpat »

This game has seemed to mature a little bit, so I thought I'd go through it and give you guys some notes.
  1. On your loading screen, the spinning ring seems off center.
  2. On your loading screen, the "Press any button to continue" could be better styled.
  3. You can't jump if you're next to a wall
  4. As this is a very Terreria type clone, I would allow the player to jump higher.
  5. Every time I go deep enough, this error occurs:
    nM34c.png
    nM34c.png (8.16 KiB) Viewed 269 times
  6. The player is slightly thinner than a block. Was that on purpose?
  7. Good job on ladders!
  8. The clouds are nice, but perhaps it'd be better if they were a bit more random?
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
User avatar
Davidobot
Party member
Posts: 1226
Joined: Sat Mar 31, 2012 5:18 am
Location: Oxford, UK
Contact:

Re: T.A.O.T.R.T.W.G.E.

Post by Davidobot »

josefnpat wrote:This game has seemed to mature a little bit, so I thought I'd go through it and give you guys some notes.
  1. On your loading screen, the spinning ring seems off center.
  2. On your loading screen, the "Press any button to continue" could be better styled.
  3. You can't jump if you're next to a wall
  4. As this is a very Terreria type clone, I would allow the player to jump higher.
  5. Every time I go deep enough, this error occurs:
    Image
  6. The player is slightly thinner than a block. Was that on purpose?
  7. Good job on ladders!
  8. The clouds are nice, but perhaps it'd be better if they were a bit more random?
A. Yes, I might remove the spinning.
B. I'll change the font.
C. I'll look into that. It never happened to me...
D. Maybey.....
E. I am working on that.
F. Yes that is on purpose.
G. Thank you.
H. I'll randomize the size and speed.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
User avatar
Davidobot
Party member
Posts: 1226
Joined: Sat Mar 31, 2012 5:18 am
Location: Oxford, UK
Contact:

Re: T.A.O.T.R.T.W.G.E.

Post by Davidobot »

Right, I updated the game from v 0.2 to v 0.2.5.

Most Notable Bug Fix: It doesn't give you an error when you go deep enough.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
Post Reply

Who is online

Users browsing this forum: No registered users and 75 guests