
Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]
Re: T.A.O.T.R.T.W.G.E.
Wow it's nice! 

- Davidobot
- Party member
- Posts: 1209
- Joined: Sat Mar 31, 2012 5:18 am
- Location: Cambridge, UK
- Contact:
Re: T.A.O.T.R.T.W.G.E.
Thx!dark_on_5 wrote:Wow it's nice!

Re: T.A.O.T.R.T.W.G.E.
On the current game, you start on the actual game, whereas on the game now, you start from the intro. I will not release it now but in version 0.5 with other bug fixes and new features. I will also release a trailer.
Keep the thread living by posting bugs and more please.
Keep the thread living by posting bugs and more please.
Re: T.A.O.T.R.T.W.G.E.
Good work overall.
I should mention that in the demo I played (don't know if you updated since then) that the Traders just float in the air and go through items. If you actually use the physics lib (or your own physics engine) then you don't even have to manage some of those things.
I should mention that in the demo I played (don't know if you updated since then) that the Traders just float in the air and go through items. If you actually use the physics lib (or your own physics engine) then you don't even have to manage some of those things.
Lua is not an acronym.
Re: T.A.O.T.R.T.W.G.E.
Yes, that's true. We are probably going to use the collision system we use for the actual player ( because it worked quite well ) and release it in v.0.5. I like your idea though. I don't know how to do it but i will try.qaisjp wrote:Good work overall.
I should mention that in the demo I played (don't know if you updated since then) that the Traders just float in the air and go through items. If you actually use the physics lib (or your own physics engine) then you don't even have to manage some of those things.
- Davidobot
- Party member
- Posts: 1209
- Joined: Sat Mar 31, 2012 5:18 am
- Location: Cambridge, UK
- Contact:
Re: T.A.O.T.R.T.W.G.E.
Stay tuned for v0.4.6 everybody, it will contain improved AI and gravity for the NPCs.
Re: T.A.O.T.R.T.W.G.E.
The collisions are now ready. The code is still not absolutely perfect but the NCPs have physics.
Keep reading and posting on this thread.
Keep reading and posting on this thread.
- Davidobot
- Party member
- Posts: 1209
- Joined: Sat Mar 31, 2012 5:18 am
- Location: Cambridge, UK
- Contact:
Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]
Released a new update!



Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]
Awesome!This is exactly what i was looking for!
Twitter: https://twitter.com/Murii5
- Davidobot
- Party member
- Posts: 1209
- Joined: Sat Mar 31, 2012 5:18 am
- Location: Cambridge, UK
- Contact:
Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]
You were looking for a platformer?Murii wrote:Awesome!This is exactly what i was looking for!
Who is online
Users browsing this forum: No registered users and 21 guests