A Platformer game i made

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freeve4h
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Re: A Platformer game i made

Post by freeve4h »

marclurr wrote: Mon May 23, 2022 7:34 am Not bad at all! Fullscreen doesn't work for me though. It just displays at the same size at the top left of a fullscreen window.
its not just you, i was a bit lazy on that option
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freeve4h
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Re: A Platformer game i made

Post by freeve4h »

BrotSagtMist wrote: Mon May 23, 2022 7:14 pm
GVovkiv wrote: Mon May 23, 2022 8:58 am
marclurr wrote: Mon May 23, 2022 7:34 am Not bad at all! Fullscreen doesn't work for me though. It just displays at the same size at the top right of a fullscreen window.
OP probably should something like https://github.com/Vovkiv/resolution_solution, just saying :)
Yea just keep suggesting libraries for trivial tasks. This is absolute overkill.
Kids, always write coordinates in percentage and you never have to deal with scaling problems.
If you goofed up already like now, render to and scale a canvas.
Or, if aspect is not relevant, here is a short shader trickery:trivial.love

Funny how the gameplay changes. Feels like tripping.

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wow
Screenshot 2022-05-23 161106.png
Screenshot 2022-05-23 161106.png (5.43 KiB) Viewed 2127 times
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togFox
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Re: A Platformer game i made

Post by togFox »

Nice. Android version!
Current project:
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
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GVovkiv
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Re: A Platformer game i made

Post by GVovkiv »

freeve4h wrote: Mon May 23, 2022 8:13 pm wow
Screenshot 2022-05-23 161106.png
yeah, that why i created this shit in first place!
(not because scaling is kinda useful, but because you can get this funny stretched images!)
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Gunroar:Cannon()
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Re: A Platformer game i made

Post by Gunroar:Cannon() »

GVovkiv wrote: Tue May 24, 2022 5:37 am (not because scaling is kinda useful, but because you can get this funny stretched images!)
Makes sense. :brows:

:rofl: But what was/is the actual problem? :?
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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GVovkiv
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Re: A Platformer game i made

Post by GVovkiv »

BrotSagtMist wrote: Mon May 23, 2022 7:14 pm
GVovkiv wrote: Mon May 23, 2022 8:58 am
marclurr wrote: Mon May 23, 2022 7:34 am Not bad at all! Fullscreen doesn't work for me though. It just displays at the same size at the top right of a fullscreen window.
OP probably should something like https://github.com/Vovkiv/resolution_solution, just saying :)
Yea just keep suggesting libraries for trivial tasks. This is absolute overkill.
Kids, always write coordinates in percentage and you never have to deal with scaling problems.
If you goofed up already like now, render to and scale a canvas.
Or, if aspect is not relevant, here is a short shader trickery:trivial.love

Funny how the gameplay changes. Feels like tripping.

Image
yes.
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milon
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Re: A Platformer game i made

Post by milon »

Gunroar:Cannon() wrote: Tue May 24, 2022 4:06 pm
GVovkiv wrote: Tue May 24, 2022 5:37 am (not because scaling is kinda useful, but because you can get this funny stretched images!)
Makes sense. :brows:

:rofl: But what was/is the actual problem? :?
marclurr wrote: Mon May 23, 2022 7:34 am Not bad at all! Fullscreen doesn't work for me though. It just displays at the same size at the top left of a fullscreen window.
Scaling & fullscreen seems to have been the issue.
Any code samples/ideas by me should be considered Public Domain (no attribution needed) license unless otherwise stated.
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Gunroar:Cannon()
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Re: A Platformer game i made

Post by Gunroar:Cannon() »

Yeah, but it's just that the way he arranged the comment made it look like he used resolution solution to fix the aspect scaling problem but it didn't work.
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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