Bombs and Bullets - a 2D RTS inspired by Command and Conquer

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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin
web :: twitter.com/GamesBreakfast
progress ::
+ UI work continues
+ Mockup for Game Room menu has been made.
+ Minimap is now also displayed in the Game Room.
+ You can now select a faction from a drop-down menu in the game room.
+ Made a faction browser set of menus for players to browse the units and tech tree of each faction. (see vid)
- Only US faction for now, but we'll begin added a second faction soon enough.
- In future, we might let player customize their factions with specific units if they like.
+ Added a map checker in order to make sure each map matches the game version so that no bugs from a mismatch.
+ Separated out surface level map data so that loading up the map list would take a long time if there were many maps.
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.052 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin
web :: twitter.com/GamesBreakfast
progress ::
+ In-game UI, game room UI and map select UI are done, testing begins.
+ World map select screen version 1 is done. The player can select any available real-world map from this menu.
- The world map is composed of 1 pic for x1 zoom, 36 pics for x6 zoom, and 1296 pics for x36 zoom. 400 potential maps at the x36 zoom level. (see pic)
- Technically, the maximum amount of real-world maps is 259200. Obviously, most of that is ocean and wilderness and I won't be adding them all any time soon.
+ Streamlined and semi-automated the workflow to output the heightmap and tilemap necessary to generate in-game maps.
+ Game maps linked to the world map can now have a custom 'display name' and 'details' section.
+ Work to make the tiles 3D in-game begins. Previously, they were a bunch of 2D frames of a 3D model.
- This is being done because the previous method was particularly resource-intensive and having static 3D objects in Love2D is not prohibitively complicated to do.
- For those interested in using our 3D Model Renderer in Love2D, it is available here: https://github.com/xiejiangzhi/model_renderer
+ New track released this week, first track for the US faction: https://youtu.be/aT11Ff_3vcw
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.052 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin
web :: twitter.com/GamesBreakfast
progress ::
+ UI work largely complete
+ World map map selection
+ Testing for version 0.06 is ongoing. Lots of bugs found, lots of bugs fixed.
+ tilemap generation from heightmap and heightmap workflow cleanup improved.
+ roadmap extraction from Google Maps explored and matched with the heightmaps.
+ 3D tiles inserted into game
+ 3D / 2D scaling issue fixed
+ Texture-swapping for tiles works, we only need 6 standard objs for all tiles
+ Exploring how to get seamless textures to transition between multiple tiles
- For those interested in using our 3D Model Renderer in Love2D, it is available here: https://github.com/xiejiangzhi/model_renderer
+ New track released this week, first track for the Russian faction: https://youtu.be/WhwonkWmUf8
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.052 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Version 0.06 has been released!

This release brings about an overhaul of the UI in-game.

These include:

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The world map for selecting maps based in real-world locations.

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Faction info menu when picking a faction.

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A full overhaul of the sidebar menu.

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Improved construction countdown timers.

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Control groups. Set by Ctrl + a number, selected by that number.

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Display for troops loaded into vehicles.

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Troops in a vehicles can be ordered out individually.

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Drivers of vehicles can also be ordered out.

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A new ledger menu was added, for more detailed information display.

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The ledger menu also contains a full tech tree for the faction.

Feel free to download this update now, here: https://balancedbreakfast.itch.io/bombs-and-bullets

Our next update will focus on the map as well as map generation.

As always, a click, download, like, comment, share, purchase or donation is highly appreciated!

Cheers, C.Rad
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Next version is tile and map focused
+ 3D tiles more or less finalized, more tile textures for more tile types continues
+ Seamless tile textures are implemented
+ Seamless tile texture transitions are also in (pic)
- Some restrictions in how many different types of tiles can exist in a single chunk of the map, which is 15x15 tiles
- If there are too many types of tile textures in a chunk, a checker marks it out with red boxes in the map editor
+ Map generation now uses QGIS, which can output heightmaps and roadmaps at the correct scale. This reduces many processing steps
+ Roadmaps from QGIS are pixel-perfect but still require some processing and additional functions in map generation before they can be used
- Map generation using tangram heightmapper and literal screen grabs of Google maps roads has been binned
+ With batch processing, generation of base maps for all landmasses on Earth is achievable
- Currently have 316 maps in the docket, ready for further processing and testing
+ Now that tiles are a little more fleshed out, work for specific biomes can begin
+ Automatic node generation is in the works. These will help the AI navigate as well as automatically set start positions, resources, and map exit points
+ Lots of changes to the data editor with regards to the tile data
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.06 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
nephele
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by nephele »

Heh, almost got it to run :3
screenshot285.png
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

nephele wrote: Wed Jul 06, 2022 12:47 pm Heh, almost got it to run :3

screenshot285.png
If it crashed, would you kindly post an error?

If you're at the map select screen. Just select a map, go to the game lobby and you should be able to start a game.

Not that there's much to play at the moment, there's no real AI, but you can fight waves of enemies if you choose "Swarm AI".
nephele
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by nephele »

It did crash when starting a level, I didn't investigate it yet.
But this is BnB running on Haiku as a quick and dirty port, not sure if you want to provide support for that yet ;)
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

nephele wrote: Sat Jul 09, 2022 11:41 am It did crash when starting a level, I didn't investigate it yet.
But this is BnB running on Haiku as a quick and dirty port, not sure if you want to provide support for that yet ;)
lol, neat.

If your computer is tiny, it might be because my game is rather heavy. Anyhow, I won't speculate since I know nothing of that OS.

We only support Windows externally, and Mac internally. Might do Linux eventually. Thanks for giving it a go regardless.
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ 3D tiles with seamless textures are in
+ Textures transition seamlessly
+ Texture LoD is in
+ Water is in, can be animated and can also transition seamlessly between different types of water
- Looks weird and is way too bright, will tweak later.
+ New grass and tile-linked objects are in.
- Grass is too dark and blurred for some reason will tweak later.
+ Lots of changes to the tile data structure to support the new texture, water, and grass systems.
+ Hammered out how tile decals work, which will be helpful for road generation.
+ Exploring what types of tiles are needed for certain biomes for map generation.
+ Really trying to solve road generation using raster maps extracted from QGIS and Open Street Maps.
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.06 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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