Bombs and Bullets - a 2D RTS inspired by Command and Conquer

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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ svg display further improved
+ added river world map layer on top, color and stroke set.
+ added lake world map layer on top, color and fill set.
- both river and lake svgs are not interactable purely visual svgs
+ entire world map display functions shifted completely from image focused, zoom-fixed, nearly static display, to a fully zoomable and dynamic svg-focused display (vid)
- provinces not yet assigned a name will are not displayed
+ provinces selected will automatically focus, move and zoom to the newly selected province
+ province names ported into the game. These English province display names replace the province codes in the UI
+ provinces that crosses the east/west edge of the svg sewn together, mainly Chukotka Autonomous Okrug, but some other minor ones
+ fixed some, but not all provinces that do not display properly. This is usually caused by svg path overlap.
+ added new fog effects
+ Continuing to assign and generate specific maps to specific provinces
- Holy shit I really need to get back to assets
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ the world map can now detect if a grid square is empty ocean or not
- lots of detection errors for now that needs to be fixed
+ feature to add generic maps added
+ generic map tiles will have their corresponding info appear in the pop-up window if there is information available
+ generic maps for the sea is used for detected sea tiles
- this will likely be hidden in the short term since players can engage in sea battles right now
+ svg errors on the world map for current provinces all fixed
+ fixed lots of world map and svg related bugs
+ generated another row of maps
- since this weeks update isn't very visible, here's some flags we had pixelated from a few weeks back
- lots were automated, but many needed to be simplified and fixed by hand
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ the world map can now detect if a grid square is empty ocean or not
- lots of detection errors for now that needs to be fixed
+ feature to add generic maps added
+ generic map tiles will have their corresponding info appear in the pop-up window if there is information available
+ generic maps for the sea is used for detected sea tiles
- this will likely be hidden in the short term since players can engage in sea battles right now
+ svg errors on the world map for current provinces all fixed
+ fixed lots of world map and svg related bugs
+ generated another row of maps
- since this weeks update isn't very visible, here's some flags we had pixelated from a few weeks back
- lots were automated, but many needed to be simplified and fixed by hand
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Added a 'reset to default' option for the controls menu
+ Added a capture cursor for capturing nodes
+ Flag capture animations and functions complete (vid)
+ Flag captures faster if more basic infantry is capturing the node.
- Its currently set to 1 infantry captures 1 percent per second
+ Data editor bug fixed
+ Fixed a bug where missile trooper missiles drop to the ground when force attacking the ground
+ Adding auto attack functions, which is for armed units with valid targets
+ Adding auto retreat functions, which are valid for units that can't retaliate
+ Exploring using a quad tree to lay out the navigation grid, made a demo trying out the tech.
- If we greenlight adding quad trees, max map size will increase from the current 500 x 500, to 2^31 x 2^31, and absolutely ungodly size.
- The current map size limits affects gameplay because built out bases basically bump into each other.
- The map size limit is also makes map to world scale different enough that directly importing city roads and structures is difficult.
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Auto attack and auto retreat functions added (vid)
+ Auto attack and auto retreat radius will be more limited in future
+ Return to original position for auto attack added
+ Fixed attack helicopter weapon pitch that didn't allow it to attack many things inside its attack range
+ Auto repair and auto heal also added, radius and return to original position functions mirrors other auto functions
+ Fixed issues relating to auto functions, made sure player orders took precedent
+ Added 'hold' function, bound to 'o' key.
+ Ordering a unit or group of units to 'hold' disables all auto functions, they will not attack, retaliate, flee or do anything else.
+ A units 'hold' status is broken when ordered to do anything else, including moving.
+ Quad Tree pathing implementations begins
- This will allow a greatly increased map size, decreased pathing speed, and nearly lag-less terrain editing
- The map size limit is also makes map to world scale different enough that directly importing city roads and structures is difficult.
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+Quadtree pathing implementation
- This will allow a greatly increased map size, decreased pathing speed, and nearly lag-less terrain editing
- Map generation and load times are significantly improved as well. For the same large map, load times decreased from 320s to 72s
+ Blender template render file created, full rate asset production can resume.
- My original copy of Maya went fubar and forced me to remake all template files in Blender
+ Begun to re-render all vehicle wrecks with rusty scorched texture instead of previous clean texture.
+ Icons for various units created, these will display on the mini map
+ Added in the former Soviet countries in East Europe and the Caucases (vid)
- The map size limit is also makes map to world scale different enough that directly importing city roads and structures is difficult.
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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Last edited by Smooth Sailing on Mon Mar 27, 2023 4:35 am, edited 1 time in total.
tourgen
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by tourgen »

wow, really cool! An impressive project to be sure. Going to try your latest version and play around a bit.
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

tourgen wrote: Wed Mar 22, 2023 6:11 pm wow, really cool! An impressive project to be sure. Going to try your latest version and play around a bit.
Thanks mate. I haven't updated the release in a while yet. We're working towards the next version, which will finally add in enemy AI.
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Quadtree pathing implementation complete
- This will allow a greatly increased map size, decreased pathing speed, and nearly lag-less terrain editing
+ base map size will increase five times from 278 to 1390
+ Blender render template finished
+ Replaced all wrecks of the Styker with re-rendered version (vid)
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/
Image
User avatar
Smooth Sailing
Citizen
Posts: 91
Joined: Wed Oct 16, 2019 11:30 am
Location: Earth, Hopefully
Contact:

Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Started work on AI logic
+ Added a build queue and logic on what the AI decides to build
+ Added easy, normal, hard build queues
+ Added building placement logic where the AI can place buildings it decides to build
+ Added unit production logic, as well as automatically looking for factories to build from
+ Fixed bug with the tilting of the wrecks
+ Fixed bug with auto supply gathering and auto building behaviors
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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