Slime!

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darkfrei
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Slime!

Post by darkfrei »

I've made small game prototype about slime, it sticks to walls and ceiling.

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togFox
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Re: Slime!

Post by togFox »

That's cool V smooth. Is that using the physic engine?
Current project:
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
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darkfrei
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Re: Slime!

Post by darkfrei »

togFox wrote: Fri Jul 09, 2021 11:07 am That's cool V smooth. Is that using the physic engine?
No, just script with tiles detection. The character is actual round and now checks only vertical / horizontal collisions on the same line from center.

The map is just array:

Code: Select all

	map = {
		{0,0,0,0,0,0,0,0,0,0,0},
		{0,1,1,0,0,0,0,0,0,0,0},
		{0,0,0,1,0,0,1,0,1,1,0},
		{0,0,0,0,0,0,0,0,1,0,0},
		{0,0,0,0,1,0,0,0,0,0,0},
		{1,1,1,1,1,1,1,0,1,1,0},
		{1,1,1,1,1,1,1,0,1,1,0},
		{1,1,1,1,1,1,1,0,0,0,0},
		}
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darkfrei
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Re: Slime!

Post by darkfrei »

Next version, all code was reworked.

The map will be procedurally generated.

TODO: DLA-cluster-generated map.
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2021-07-17T20_53_02-Slime!.png
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GVovkiv
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Re: Slime!

Post by GVovkiv »

Are you going to make that something like adventure or pazzle or platformer? Or that yet anothar game prototype that will be never finished?
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darkfrei
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Re: Slime!

Post by darkfrei »

GVovkiv wrote: Sat Jul 17, 2021 7:21 pm Are you going to make that something like adventure or pazzle or platformer? Or that yet anothar game prototype that will be never finished?
I can make game after I have some experience.
I have not enough experience.
I'm making prototypes :)

It can be used by other and with projects, for example add DLA-cluster map generation and/or roguelike-like field of view.
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GVovkiv
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Re: Slime!

Post by GVovkiv »

darkfrei wrote: Sat Jul 17, 2021 8:11 pm
GVovkiv wrote: Sat Jul 17, 2021 7:21 pm Are you going to make that something like adventure or pazzle or platformer? Or that yet anothar game prototype that will be never finished?
I can make game after I have some experience.
I have not enough experience.
I'm making prototypes :)

It can be used by other and with projects, for example add DLA-cluster map generation and/or roguelike-like field of view.
It's kinda funny for me, that i was that guy on github who asked you to do that fov thing
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darkfrei
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Re: Slime!

Post by darkfrei »

GVovkiv wrote: Sat Jul 17, 2021 8:31 pm It's kinda funny for me, that i was that guy on github who asked you to do that fov thing
Thanks for asking, it motivates me to make it :)
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darkfrei
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Re: Slime!

Post by darkfrei »

Version 02e:
procedurally DLA-cluster map generation
coins, that must be collected
field of view, where you are need to explore the map

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2021-07-26T22_24_02-Slime!.png
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Gunroar:Cannon()
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Re: Slime!

Post by Gunroar:Cannon() »

Wow, nice (prospects of slimeRL :P). Are enemies next?
Maybe you could make the tiles in the field of view get darker the further away it is from the player.
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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