Playable concept: Gridiron - 2D top-down with physics engine

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togFox
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Playable concept: Gridiron - 2D top-down with physics engine

Post by togFox »

A working concept. Not very pretty - but it's playable with victory/fail end states coded.

Uses the numpad keys up/down/left/right to control the quarterback. Click the field to throw the ball. If you do that right then your team will get a run-away touchdown. Use the numpad-5 key to advance time.

I'm 99% sure I haven't done dt thing right and this will run too fast/slow on different rigs. I suspect this will take onle 2 or 3 minutes for you to check the speed/timing so I'd appreciate any feedback in that regard.

love file attached. Be kind. First playable prototype. Much of this was made possible thanks to Ivan and others on this forum.

edit: https://github.com/togfoxy/LoveFootball/releases

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Last edited by togFox on Sun Mar 14, 2021 4:59 am, edited 1 time in total.
Current project:
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
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Gunroar:Cannon()
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Re: Playable concept: Gridiron - 2D top-down with physics engine

Post by Gunroar:Cannon() »

Nice, you got the AI working. I find real time ai hard to implement. :rofl:
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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togFox
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Re: Playable concept: Gridiron - 2D top-down with physics engine

Post by togFox »

Im using behavioural trees combined with some vector math and I'll be honest and say there behavior is so real (sometimes) it blows my mind. :) Thanks for trying it out.
Current project:
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
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Gunroar:Cannon()
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Re: Playable concept: Gridiron - 2D top-down with physics engine

Post by Gunroar:Cannon() »

Though I tried it on my android(I like trying stuff there, where I normally tweak the shader and control specific code so it will work) and I got a problem with sqlite3, that seems to come from the app. Am I wrong or is it that sqlite3 doesn't work on android?
The risk I took was calculated,
but man, am I bad at math.

-How to be saved and born again :huh:
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togFox
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Re: Playable concept: Gridiron - 2D top-down with physics engine

Post by togFox »

It was never designed for android so I'm not surprised it didn't work.

Raises an interesting question - which databases do other mobile apps use? Text files and xml?

BTW - this REQUIRES sqlite but that code isn't yet finished. If you care enough you can comment that out. And try again.

Since you seem to be giving this a serious go, the next version I'll release is more gamey (faster) and I'll remove that sql reference that doesn't do anything anyway.
Current project:
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
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Xii
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Re: Playable concept: Gridiron - 2D top-down with physics engine

Post by Xii »

SQLite is very commonly used on Android.
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togFox
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Re: Playable concept: Gridiron - 2D top-down with physics engine

Post by togFox »

I see. Well, maybe I need to invest some time into touch screen controls and touch screen useability. :)
Current project:
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
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