Hoarder's Horrible House of Stuff - A 3D Puzzle Game

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alesan99
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Hoarder's Horrible House of Stuff - A 3D Puzzle Game

Post by alesan99 » Sat Dec 26, 2020 4:28 pm

Copy-Pasted from itch.io:
Image
Back yet again with another game.
Continuing my tradition of making a new game every december(2015, 2016, 2017, 2018, 2019) !

Description
This is a 3d puzzle game where you have to escape your house by pushing boxes, couches, and anything that is in your way.
There are 11 rooms to go through. You can use the rewind feature to help if you make mistakes.

This game was a part of my tradition of making a new game every December.

Screenshots
Image
ImageImageImage

Controls (Change in settings)
Move: Arrow Keys
Grab: X Key
Rewind: Z Key

Full-screen: Alt+Enter

Credits
Groverburger's 3D Engine (Used as the base, you may want to take a look at my version if you want shadow mapping and the other effects seen in the game)
Kevin Macleod (In-Game Music)
Jesse Spilane - Face Punch (Ending Theme)
Eric Matyas - soundimage.org (Sound Effects)
Work Sans by Wei Huang
VCR OSD by Riciery Leal
Luckiest Guy by Astigmatic

DOWNLOADS
DOWNLOAD ON Itch.io (Windows, OSX, Linux, and .love!)
Last edited by alesan99 on Tue Dec 29, 2020 3:16 am, edited 2 times in total.

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Gunroar:Cannon()
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Re: Hoarder's Horrible House of Stuff - A 3D Puzzle Game

Post by Gunroar:Cannon() » Sat Dec 26, 2020 5:29 pm

Looks great and I'm loving the 3dness. And as for making a new game every December, I can't imagine doing that cause it takes me a few months to make a buggy and not playable game :P so nice!
me: I don't always code but when I do it's done flawlessly.
also me:

Code: Select all

 function Gunroar:Cannon()
    for x, enemy in ipairs(self.allEnemies) do
        self:Cannon(enemy)
    end
end

Code: Select all

Lua Error: [file Gunroar.lua]:18: C stack overflow

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alesan99
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Re: Hoarder's Horrible House of Stuff - A 3D Puzzle Game

Post by alesan99 » Sat Dec 26, 2020 6:41 pm

Gunroar:Cannon() wrote:
Sat Dec 26, 2020 5:29 pm
Looks great and I'm loving the 3dness. And as for making a new game every December, I can't imagine doing that cause it takes me a few months to make a buggy and not playable game :P so nice!
Thanks! I started this one in November because I knew it would take more work than usual

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Gunroar:Cannon()
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Re: Hoarder's Horrible House of Stuff - A 3D Puzzle Game

Post by Gunroar:Cannon() » Sun Dec 27, 2020 6:18 am

November! Two months all by yourself? Skill( at least compared to me...)
me: I don't always code but when I do it's done flawlessly.
also me:

Code: Select all

 function Gunroar:Cannon()
    for x, enemy in ipairs(self.allEnemies) do
        self:Cannon(enemy)
    end
end

Code: Select all

Lua Error: [file Gunroar.lua]:18: C stack overflow

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ivan
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Re: Hoarder's Horrible House of Stuff - A 3D Puzzle Game

Post by ivan » Sun Dec 27, 2020 6:35 am

This is actually pretty impressive for a Love2D game. Well done.

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pgimeno
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Re: Hoarder's Horrible House of Stuff - A 3D Puzzle Game

Post by pgimeno » Mon Dec 28, 2020 12:06 am

How lovely! Another great game.

One problem I faced was that sometimes the rewind didn't go all the way back. A room restart feature would have been nice to have.

I loved the starting screen. At first I thought it was a spherical panorama image of this kind with a 2D shader, but then I peeked into the assets and realized it was a 3D skybox.

How are the physics implemented? I first thought it was Box2D, but the footballs made me wonder.

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alesan99
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Re: Hoarder's Horrible House of Stuff - A 3D Puzzle Game

Post by alesan99 » Mon Dec 28, 2020 1:51 am

ivan wrote:
Sun Dec 27, 2020 6:35 am
This is actually pretty impressive for a Love2D game. Well done.
Thanks I appreciate it
pgimeno wrote:
Mon Dec 28, 2020 12:06 am
How lovely! Another great game.

One problem I faced was that sometimes the rewind didn't go all the way back. A room restart feature would have been nice to have.

I loved the starting screen. At first I thought it was a spherical panorama image of this kind with a 2D shader, but then I peeked into the assets and realized it was a 3D skybox.

How are the physics implemented? I first thought it was Box2D, but the footballs made me wonder.
Thanks for the feedback!
There's actually an option to restart the room when you pause the game.
And the physics are in fact Box2D, the balls are just an illusion. Their models are rotated according to their velocity. I also added stairs later on to further the illusion of depth haha

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Re: Hoarder's Horrible House of Stuff - A 3D Puzzle Game

Post by sphyrth » Mon Dec 28, 2020 6:22 am

Love the choice of music.

It completes the "Adventure Sokoban" vibe.

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Re: Hoarder's Horrible House of Stuff - A 3D Puzzle Game

Post by lucked » Wed Dec 30, 2020 1:45 pm

Great job, mate!

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