Isometric Tile based game (just a basic demo)

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mplln
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Isometric Tile based game (just a basic demo)

Post by mplln » Mon Dec 21, 2020 4:45 am

I've been testing some isometric level making and mechanics this week and I got this:

https://imgur.com/lrVXxfN

Let me know your thoughts!

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darkfrei
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Re: Isometric Tile based game (just a basic demo)

Post by darkfrei » Mon Dec 21, 2020 1:59 pm

Looks nice!
Is it possible to change the angle to 45°30°? It gives you exactly ~26.57° (tan(0.5)).
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mplln
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Re: Isometric Tile based game (just a basic demo)

Post by mplln » Mon Dec 21, 2020 5:51 pm

darkfrei wrote:
Mon Dec 21, 2020 1:59 pm
Looks nice!
Is it possible to change the angle to 45°30°? It gives you exactly ~26.57° (tan(0.5)).
Nice observation. Since i got those sprites for free, i didn't take the time to see if it was true isometric or dimetric.
But yes, I could use dimetric tiles since my code is not subjected to the type of the projection i'm using. So if i were to change the tiles that i'm using, the code just needs the dimensions of the tile to make the needed transformations.

mplln
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Re: Isometric Tile based game (just a basic demo)

Post by mplln » Mon Jan 04, 2021 4:47 am

Some improvements:
A turn system based on character speed and camera tracking
https://imgur.com/GLTdX6d

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