Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
Posted: Mon Dec 14, 2020 7:46 pm
Who are you?
I'm Dene Carter - I was one of the creators of Fable, one of the core team on Dungeon Keeper and the guy who made Spellrazor with Love a few years ago.
What do you want? I'm busy!
I've been working on a retro-neon turn-based RPG inspired by the old Ultima games and my love of old 1980s arcade games. mixed with things I loved when I was creating the world and lore of Fable.
The world map is vast, and fixed with towns and villages, and traders moving from place to place plying their wares, monsters, weather patterns and the mysterious fog known as 'Amber'.
There are, of course, deep, dark dungeons to explore (which are randomly generated using the same awesome algorithm as Unexplored).
I am currently building up the content, and a large, complex story to present it all.
There are *no* quests, only rumours and information you can pick up by talking to people. What you do is up to you. Will you merely become a trader, or attempt to overthrow the current Archon?
Am I going to enjoy it?
If you like games from the early 80s, and really loved Ultima III, IV or V (but go 'ugh' when you try to go back and play them) then this is the game for you. It's a retro game with modern design sensibilities and a friendly keyboard-centric interface.
Are you doing anything interesting with Love?
This is the largest project I've ever made, solo. There's over 100 000 lines of code already. I am using shaders to do cool recolouring stuff, I am using the SFXR library (which I have debugged and extended), and all the music is in the form of offline .mod files you can download from inside the game to keep the .love filesize down. I am using complex navigation via A*, and a ton of other cool things... well, I think they're cool, anyway.
This project is *large*. I've already released over 460 builds in the last year or so, and I'm at a stage where I'd like to get more eyes on it.
It is not finished. The actual content creation stage has only just begun, but the first dungeon gives a great taste of what is to come.
I've started a nice, little community of folks over on Discord who are popping in to share their ideas and suggestions. If this seems like an appealing project, and you want to see what a madman is doing with Love2d then please come and say 'hi' and give a build a whirl.
You folks were amazingly supportive during Spellrazor's development, and I'm really happy to share this with you, too.
Game: https://www.mediafire.com/file/s0xzciqc ... e.zip/file
Edit: Version 0.0.464 is now available
Edit: Version 0.0.465 is now available