cave game - generic terraria clone

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milon
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Joined: Thu Jan 18, 2018 9:14 pm

Re: cave game - generic terraria clone

Post by milon » Wed Aug 28, 2019 1:52 pm

Fun game!!

And water is pretty hilarious - you can mine it with the pick, trees and leaves prevent water from flowing, and it falls *really* slowly. That's not criticism - I actually enjoyed that. Even though I'm pretty sure it's not the long term goal. ;)

My one real (small) complaint is what happens when you dig/build/whatever, leave the area, and come back. Everything is reset. I assume the world isn't just generated in chunks, but also forgotten in chunks too. And I assume that isn't planned for the long term either.

Oh, and I also couldn't figure out how to use ropes. I got them placed, but can't figure out how to climb.

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josh_uu
Prole
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Joined: Sat Aug 24, 2019 12:35 am

Re: cave game - generic terraria clone

Post by josh_uu » Wed Aug 28, 2019 7:44 pm

Thanks milon! To grab onto the rope, try presssing W. (I can't remember if I had implemented rope mechanics by the time I uploaded that .love file) As far as water goes, I might just leave it for comedic effect. Chunks will be permanent once I get around to implementing saving and loading though. :)

I've also started posting updates onto an itch.io page if anybody wants to keep track of progress.
https://cavegame.itch.io/play
epic epic epic discord: joshuu#6360

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josh_uu
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Joined: Sat Aug 24, 2019 12:35 am

Re: cave game - generic terraria clone

Post by josh_uu » Fri Sep 20, 2019 6:15 pm

Heyo! I've been working on things for a little while longer, and i've managed to get a lot more than I expected done.

Tri-color, multithreaded lighting has been implemented, along with threaded file I/O for world loading and saving. I've also gotten a menu for the game, so you can save and load from several different worlds. There's a lot of other crap too, but I don't have much time to type at the moment.

Thank you everyone for your suggestions and help with finding issues!
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epic epic epic discord: joshuu#6360

Nobody5050
Prole
Posts: 3
Joined: Thu Jul 18, 2019 6:43 pm

awesome!

Post by Nobody5050 » Fri Oct 18, 2019 10:41 pm

Awesome game! Love the comedic water. (Dont stop posting updates here) maybe try adding generation in the sky.

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Jasoco
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Location: Pennsylvania, USA
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Re: cave game - generic terraria clone

Post by Jasoco » Wed Oct 30, 2019 8:59 pm

Jeeper wrote:
Tue Aug 27, 2019 7:14 pm
Not entirely sure what you mean by clamping velocity, but what I usually have in the start of love.update(dt) is:
if dt > 0.1 then dt = 0.1 end
dt = math.min(dt, 0.1) works just as well. Don't know if there's any performance issues. (Negligible if any)

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