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Shmup Game: Gunnier Zed demo with 7 stages

Posted: Sat Jun 15, 2019 10:23 pm
by DwayneDev
Hello It's DwayneDev! Here with a new game: Gunnier Zed!
it's its a vertical scrolling shmup game with currently: 7 Levels and 7 Bosses.
I made a proto-type of the game in Pico 8 and would really appreciate feed back on the gameplay.
~Later I plan to recreate the game in love 2D to polish the idea.

The game's demo is distributed from my blog, you can play it from the browser!

https://blog.dwaynedev.dev/2019/05/new- ... r-zed.html

Now it's on my Itch.io if you prefer to play the demo there:
https://dwaynedev.itch.io/gunnier-zed

Re: Shmup Game: Gunnier Zed demo with 7 stages

Posted: Tue Jun 18, 2019 8:22 pm
by DwayneDev
some footage of the demo in pico 8
gunnier_zed_2.gif
gunnier_zed_2.gif (4.81 MiB) Viewed 14257 times

Re: Shmup Game: Gunnier Zed demo with 7 stages

Posted: Thu Jun 20, 2019 3:19 am
by CrimsonGuy
Looks neat, really like Pico-8 and is similar to love2d in some aspects so porting is not that hard, just find it a little weird that enemy bullets fly over the UI panel on the right side. Theres a Shmup game that i like thats made with love2d maybe you can check it to have a reference.

https://store.steampowered.com/app/4394 ... _REVOLVER/

Re: Shmup Game: Gunnier Zed demo with 7 stages

Posted: Sun Jun 30, 2019 8:57 pm
by DwayneDev
@CrimsonGuy thanks for the feedback. I actually played blue revolver's demo before making this game. it's a tough game, I haven't gotten passed stage 3 of the demo lol. One thing I took away from playing the demo though is that in the boss design there's more elaborate attacks and bullet patterns. Pico 8 has a code limit so I couldn't make the boss battle so elaborate. that's something I plan to expand upon in my recreation of my game in love 2D.

Re: Shmup Game: Gunnier Zed demo with 7 stages

Posted: Sun Aug 04, 2019 8:49 pm
by DwayneDev
*Small update*
the demo for Gunnier Zed is now playable from my itch.io :
https://dwaynedev.itch.io/

The basic framework for Gunnier Zed in love 2D is ready so I'll be working on the full game.

I'll be back with updates on on the project someday.

Farewell!

Re: Shmup Game: Gunnier Zed demo with 7 stages

Posted: Wed Sep 11, 2019 3:49 pm
by DwayneDev
Dev Update! I'm still working on Gunnier Zed's foundations, one of those include handling looped 3D backgrounds from video.
Here's a plain background loop.
bga0(fixed).gif
bga0(fixed).gif (2.48 MiB) Viewed 10151 times
Next I overlay 3D renders of game objects as the sprites. Do the player and background look like they are in the same space?
Tell me what you think below.
playerDemo.gif
playerDemo.gif (5.48 MiB) Viewed 10151 times

Re: Shmup Game: Gunnier Zed demo with 7 stages

Posted: Wed Jan 15, 2020 2:05 am
by DwayneDev
I'M BACK!
to post an update on Gunner Zed, broke up with fake pre-render 3D. In-engine 3D is my new best friend :^)
Love 3D gang where u at.

anyway, I wrote a basic 3D engine from scratch in love 2D, NO opengl calls or shaders. it has quirks but it does what I need it to do for the most part. The engines biggest issue is that it can't render more than about 2000 triangles before it dips below 60 FPS. Is that mostly because I'm not using shaders to draw the 3D shapes? I'm going to work with the limitation for now until I hit a road bump.

It's going to be used for making background environments while fore-ground 2D sprites are for gameplay and collision.
Kind of like Treasure's, Radiant Silver Gun.
Gunner Zed gameplay.JPG
Gunner Zed gameplay.JPG (52.35 KiB) Viewed 8179 times

Re: Shmup Game: Gunnier Zed demo with 7 stages

Posted: Wed Jan 15, 2020 2:10 am
by DwayneDev
Here's video of the 3D in motion: