NetWars - beta

Show off your games, demos and other (playable) creations.
User avatar
Borg
Prole
Posts: 21
Joined: Fri Mar 02, 2012 10:59 am

NetWars - beta

Post by Borg »

Here is my simple game I wrote for fun: NetWars.
Peek at my website about download and game details:
http://borg.uu3.net/~borg/?netwars

Currently netwars support following Love versions: 0.7.2 0.8.0

Client (0.7.2): ftp://borg.uu3.net/home/borg/games/netwars72.love
Client (0.8.0): ftp://borg.uu3.net/home/borg/games/netwars80.love
Client (0.9.0): ftp://borg.uu3.net/home/borg/games/netwars90.love

Usualy I have 2 servers:
rx300-4.nsn.uu3.net
borg.uu3.net
Last edited by Borg on Sun Sep 13, 2015 12:35 pm, edited 6 times in total.
User avatar
trubblegum
Party member
Posts: 192
Joined: Wed Feb 22, 2012 10:40 pm

Re: NetWars - beta

Post by trubblegum »

Connecting ...
And quits.
User avatar
trubblegum
Party member
Posts: 192
Joined: Wed Feb 22, 2012 10:40 pm

Re: NetWars - beta

Post by trubblegum »

Alright .. I've got my network generating money .. now what?
I have no idea how to attack, or anything to attack, for that matter.
stripwax
Prole
Posts: 39
Joined: Sun Jul 31, 2011 1:16 pm

Re: NetWars - beta

Post by stripwax »

Ok so by default, every device you add is 'offline'. So you need to turn it online. What is the purpose of an offline device? Does it save you money or anything?

This desperately needs balancing. I joined, and was very quickly destroyed. It is very easy to be put into a position where you are unable to generate any cash, and therefore unable to create any new devices.
User avatar
trubblegum
Party member
Posts: 192
Joined: Wed Feb 22, 2012 10:40 pm

Re: NetWars - beta

Post by trubblegum »

I think I just pwnt a noob lol
Oh, sorry Mr wax .. you are right - the game needs to start you further away from opponents to give you a chance to build up a bit.

Nice game.
How many players does it support?
and have you any plans to add an AI opponent?
User avatar
Borg
Prole
Posts: 21
Joined: Fri Mar 02, 2012 10:59 am

Re: NetWars - beta

Post by Borg »

Well, the game is multiplayer only for now.
Its best to get players on IRC, because its good to start in same time.

Stripwax: well, in later in game you will have many offline R to redirect packets where they are needed atm.
Im considering having G default Online for now, but not R.

Currently there is no player limit build in, I think 8 players should play resonable well tho.
Can support much much more when I will add dedicated UDP socket for every player, or increased wmem of
current socket.
Well, about AI.. dunno, I think is much more fun to play with players :)
stripwax
Prole
Posts: 39
Joined: Sun Jul 31, 2011 1:16 pm

Re: NetWars - beta

Post by stripwax »

Needs much clearer visual distinction between online and offline.
Is the world 'unbounded' (I can scroll left/right/up/down as far as I want?). I've just created a massive sprawling network but now I can't even find it, I've scrolled too far...!!! Would be great to have some kind of indication where the networks are, or (if the world is bounded), have it wrap (toroid-style perhaps).

The server seems very laggy at times - add a few new routers and generators, and mark them online and wire them up.. and then sit back and wait for it to actually do it...
User avatar
trubblegum
Party member
Posts: 192
Joined: Wed Feb 22, 2012 10:40 pm

Re: NetWars - beta

Post by trubblegum »

Seemed fine this end, lag-wise.

How about a "home" buttom that takes you to the mean position of your nodes?
And maybe a minimap? Could show mean location of nearby players' nodes, just giving a general indication of where to look for opponents, so you don't get taken by surprise.
User avatar
Nixola
Inner party member
Posts: 1949
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: NetWars - beta

Post by Nixola »

Nice... How can I take someone down?
EDIT: Found out: I did some test (why should someone be able to enter with more than one client from one pc?) and I discovered that you have to link a router to an enemy device to destroy it
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
User avatar
Nixola
Inner party member
Posts: 1949
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: NetWars - beta

Post by Nixola »

If someone wanted to enter, I just set up a 'small' net (75G, mine is 21G) to help
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Post Reply

Who is online

Users browsing this forum: Majestic-12 [Bot] and 10 guests