Mega Man X++

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RonanZero
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Re: Mega Man X++

Post by RonanZero » Thu Dec 15, 2016 5:35 pm

I'm now working on charging: https://gfycat.com/DeficientPlayfulBluejay

And also on a very simple animation editor to make my life 10x easier:
Image
while true do end;

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RonanZero
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Re: Mega Man X++

Post by RonanZero » Thu Dec 29, 2016 6:53 pm

The editor, also made with LOVE.

Image
while true do end;

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peterrust
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Location: Bellingham, WA, USA
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Re: Mega Man X++

Post by peterrust » Thu Dec 29, 2016 9:27 pm

RonanZero,

Nice job, this looks great! I really like the idea of a Mega Man Maker. Have you thought about publishing this as open-source? Also, are you using lower-level libraries for collision detection, Tiled importing, entity/game object managing, etc, or is it all from scratch?

scoobyff666
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Re: Mega Man X++

Post by scoobyff666 » Thu Jan 19, 2017 4:23 pm

Man, this is awesome!!

Harbinger
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Joined: Sat Sep 07, 2019 1:58 pm

Re: Mega Man X++

Post by Harbinger » Sat Sep 07, 2019 2:00 pm

Can you customise the sprites in this?
I'm asking because I wish to make an 8-bit Mega Man X fangame.

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