Spellrazor (Free strategy-sh'mup-hacking) 0.9.10 is out

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DeltaF1
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Re: Spellrazor (Freeware) 0.9.4 - Trailer now up

Post by DeltaF1 »

I really like the new trailer! It's inspiring me to play more of it :)
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Madrayken
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Re: Spellrazor (Freeware) 0.9.4 - Trailer now up

Post by Madrayken »

Thanks. You guys inspired me to make it better. :-)
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Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

Post by Madrayken »

Latest version uploaded. Various changes - mainly to endgame stuff and shaders (forever tweaking).
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radgeRayden
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Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

Post by radgeRayden »

Madrayken I have ported your last build to 0.10.0 so it could run on a raspberry pi 2. It wasn't for me though, so I'm asking for your permission to pass it forward.

Edit: apparently it doesn't work anyway because of the shaders.
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Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

Post by Madrayken »

Feel free to pass it on, regardless. That said, the new version has been 0.10.0-ised already.

I have another project destined for mobile that'll require a second look at my shaders and probably help with compatibility issues. Is the PI issue simply the use of *any* shaders, or just a lower grade GL issue?
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Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

Post by radgeRayden »

I'm not sure since I don't know much about shader support, but here's the error that was reported:

Code: Select all

Error: Cannot link shader program object: ERROR:CUSTOM-11 (fragment shader, line 12) No declared overload matches function call arguments stack traceback:         
(tail call): ?         
[C]: in function 'newShader'         
main.lua:165: in function 'load'       
[string "boot.lua"]:439: in function <[string "boot.lua"]:435>         
[C]: in function 'xpcall'
If you figure this out a shaderless fallback of the game would be nice, although I'm afraid it won't look very good :/
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RetroMan
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Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

Post by RetroMan »

Hello Dene,
Hmm, the file that I'm able to download from MediaFire link in the first post shows an upload date of 12/14/15 so I think it's v0.9.2. I'm getting quite a few errors running it under 0.1.0 ... I've checked a few of them and they appear to be depreciated functions from 0.9+

Cheers
Old programmers never die, they just get disassembled...
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Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

Post by Madrayken »

Fixed! Thanks for the heads-up. The Mediafire and itch.io links got out of synch.
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Madrayken
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Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

Post by Madrayken »

@radgeRayden Give this version a go with your PI setup. I've removed all shaders. It doesn't look quite as glowy, and some of the spell effects and lighting don't really show up, but it's still quite nice.

http://www.mediafire.com/download/stnl0 ... zorPI.love
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Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

Post by Nixola »

Removing shaders isn't necessary, they just need to be edited a bit.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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