GGJ12: I hate myself

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headchant
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GGJ12: I hate myself

Post by headchant »

Info
This is the Global Game Jam submission of my team. We made a small puzzle platformer...best just see for yourself:



Also beware of the PO2.

Download

You can go to the official project page on ggj site, or try the slightly improved version* here:

http://www.fysx.org/files/2012/01/i-hate-myself.love

(* just fixed a small memory-eating issue, and cleaned up some stuff)
Last edited by headchant on Mon Jan 30, 2012 10:56 pm, edited 2 times in total.
coffee
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Re: GGJ12: I hate myself

Post by coffee »

OMG! Amazing idea! And with nice gfx/sfx. Congratulations to your team!
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Robin
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Re: GGJ12: I hate myself

Post by Robin »

Amazing! The fourth level keeps killing me.
Help us help you: attach a .love.
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Ellohir
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Re: GGJ12: I hate myself

Post by Ellohir »

headchant wrote:Also beware of the PO2.
:o :o :o

:cry: :cry: :cry:
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Nixola
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Re: GGJ12: I hate myself

Post by Nixola »

I should be affected by PO2, but I can play this game normally (with both love and love-unstable)
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Jasoco
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Re: GGJ12: I hate myself

Post by Jasoco »

That's awesome. How do you handle recording the player? Do you record the position every frame or just the keys being pressed?
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headchant
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Re: GGJ12: I hate myself

Post by headchant »

Jasoco wrote:That's awesome. How do you handle recording the player? Do you record the position every frame or just the keys being pressed?
We record the keyboard events and the time.
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fysx
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Re: GGJ12: I hate myself

Post by fysx »

headchant wrote:
Jasoco wrote:That's awesome. How do you handle recording the player? Do you record the position every frame or just the keys being pressed?
We record the keyboard events and the time.
I just dared to change it a bit. Additionally to the keyboard events and time we now also store the positions when commands are executed. This helps to make your past move more predictable.

Also, the level order should now be more gradual in difficulty. New version just uploaded to:
http://www.fysx.org/files/2012/01/i-hate-myself.love.

@headchant: can you update the link in your first post?

Other than that: this was my first time with LÖVE and wow ... I am deeply impressed! Thanks Devs!
Bird thing: @fysxdotorg Blog thing: fysx.org
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Tesselode
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Re: GGJ12: I hate myself

Post by Tesselode »

I beat it. Very good game.

How did you do the level design?
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fysx
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Re: GGJ12: I hate myself

Post by fysx »

Tesselode wrote:I beat it. Very good game.
How did you do the level design?
Thanks!

We made a level editor relatively early. With it we could easily make new levels and test them quickly. The editor is available when pressing 'e' in the 'select level' screen.
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