cyberdekay (7DRL 2014)

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Ragzouken
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cyberdekay (7DRL 2014)

Post by Ragzouken » Mon Mar 17, 2014 3:35 pm

UPDATED
i've made some significant changes that hopefully make the game more understandable, less buggy, and resizable :)

http://ragzouken.itch.io/cyberdekay

7DRL
a virus of unknown origin has infected the networks that facilitate free exchange of information, threatening total memory corruption. recently retrieved by members of the scene, the only hope lies in a heavily encrypted corporate anti-virus program
ImageImage

cyberdekay is a cyberpunk roguelike set in the core memory of a hacker data haven. link programs, files, and memory into processes that manipulate the fabric of cyberspace. protect the anti-virus until you can fully decrypt it and eradicate the dolphin virus

if the anti-virus is corrupted, you lose. if you catch yourself in a memory write, you lose. if you trap yourself in a closed path, enjoy an eternity in cyberspace

README.txt // HINTS.txt // VIRUS.txt
LÖVE
windows standalone
osx standalone

made for http://7drl.org
Last edited by Ragzouken on Sun Mar 30, 2014 12:48 am, edited 1 time in total.

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Reef
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Re: cyberdekay (7DRL 2014)

Post by Reef » Mon Mar 17, 2014 8:08 pm

I love the art style, but I really have no idea what I'm supposed to be doing or how to play. The Hints and Readme didn't really help... I' tried linking things but I can't seem to make anything happen.

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chezrom
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Re: cyberdekay (7DRL 2014)

Post by chezrom » Tue Mar 18, 2014 10:42 am

I also love the artstyle :crazy: .
The game is a little hard to understand, but it's funny.
The explanations are little cryptic , what I understand :
  • program/memory slot with a lock is encrypted and the number is the number of layer. Decrypt program (only one use, else too easy I suppose) remove one layer
  • you link node in the order : input node (if any) / program / output node
  • demo program is deactived after a use, they can be reactived with a RESET.EXE program
A problem is the Query command when you haven't a QWERTY keyboard. I need to patch to work with my exotic keyboard.
Perhaps use a simple key, or the unicode callback love.textinput

My conclusion : Good Work !

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kikito
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Re: cyberdekay (7DRL 2014)

Post by kikito » Tue Mar 18, 2014 3:57 pm

I like the graphics.

I miss an explanation of what each type of node is; I don't feel like trying every possible coupling just to learn that - most couplings do nothing, and learning this way is boring.
When I write def I mean function.

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Ragzouken
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Re: cyberdekay (7DRL 2014)

Post by Ragzouken » Sun Mar 23, 2014 12:59 pm

thanks for the feedback :)

i REALLY need to work on the accessibility of the game, even for a roguelike it's obtuse - on top of that my outright explanations in the readme and hints were poorly worded. will post an update later!

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Ragzouken
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Re: cyberdekay (7DRL 2014)

Post by Ragzouken » Sun Mar 30, 2014 12:50 am

i've made some significant changes that hopefully make the game more understandable, less buggy, and resizable :)

http://ragzouken.itch.io/cyberdekay

feedback on understandability very welcome :p

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