A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)

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thegenius
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A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)

Post by thegenius » Sun Oct 02, 2011 2:48 am

Controls:
Up: Propel forward
Left/Right: Rotate ship
Down: Use boost
Space: Fire lasers

Version 1:
It took me under an hour. It's just something I made as practice, though I'm wondering if anyone can see this becoming something greater. My creativity generally lacks when it come to making simple games.

Description:
A blue square that can be controlled by the arrow keys.

(Curses, why can't I make .love files? (Figured out how, the world won't explode now.))

Version 2:
I put some more work into it, and made this. Now featuring a sleeker spaceship-like design.
Left and Right arrow keys to rotate, Up to propel, and Down to use a limited boost.

Version 2.1:
Added lasers, and sounds with the lasers. Unfortunately, each time a sound plays, it allocates about 500KB of memory for it. So, yeah... That's an issue.

Version 3:
Fixed the issue with the memory, I just had to use .ogg files.

Version 4:
Added asteroids, and thus it earns its name. However, there are no collisions or consequences for being hit by an asteroid. Additionally, the positions at which they spawn are a bit off...
Attachments
asteroidsclone.love
Version 4, on the rocks!
(50.32 KiB) Downloaded 251 times
asteroidsclone.love
Version 3, pew pew!
(49.8 KiB) Downloaded 87 times
huh.love
Version 2, more fun than before!
(646 Bytes) Downloaded 99 times
Last edited by thegenius on Wed Oct 05, 2011 3:26 am, edited 12 times in total.

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TechnoCat
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Re: I made something very simple.

Post by TechnoCat » Sun Oct 02, 2011 3:04 am

you packaged it incorrectly. .love, not .love.zip.
And yes, the square moves around. :3

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kikito
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Re: I made something very simple.

Post by kikito » Sun Oct 02, 2011 5:42 pm

To me it "slides" - when I release the keys, it keeps moving for a while. Made me think of an ice cube.

If you add some heat "do not touch" zones, some walls and a destination you will have a complete game right there.
When I write def I mean function.

Lexsym
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Re: I made something very simple. (Update: Version 2)

Post by Lexsym » Sun Oct 02, 2011 9:41 pm

You might wanna keep the older versions posted as well, so others can see development? :3

Also, my airplane got stuck on the bottom screen and wouldn't go up. It was still entertaining though. :ultraglee:

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Ensayia
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Re: I made something very simple. (Update: Version 2)

Post by Ensayia » Mon Oct 03, 2011 2:53 am

I like the boost, but with it being set to down there's no way to slow the player down. Perhaps set boost to another key and make down the brakes?

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T-Bone
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Re: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)

Post by T-Bone » Wed Oct 05, 2011 7:33 am

The name is wonderful.

kingslovelua
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Re: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)

Post by kingslovelua » Wed Oct 05, 2011 4:31 pm

Good stuff man and yeah i could see this turning in to a really nice game. if you put some creativity in it, like everyday shooter did you know thinking out the box. keep at it. and personally i like the little slid effect.

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T-Bone
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Re: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)

Post by T-Bone » Wed Oct 05, 2011 5:44 pm

Make the game close itself when you press escape or something.

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Jasoco
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Re: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)

Post by Jasoco » Wed Oct 05, 2011 5:48 pm

T-Bone wrote:Make the game close itself when you press escape or something.
Why? What's so hard about Command+Q or Control+F4 or clicking the X? Details like that should be left for when a game is in its final stages.

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GijsB
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Re: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)

Post by GijsB » Wed Oct 05, 2011 6:33 pm

You can make a simple collision detection with magnitude checking :)?

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