LudumDare24 LoveGames + WebPlayer Tips

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SiENcE
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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by SiENcE » Tue Aug 28, 2012 12:03 pm

Found another LÖVE game on Ludum Dare 24 page.

Biotic - aeonofdiscord - 48 Hour Compo Entry
http://www.ludumdare.com/compo/ludum-da ... w&uid=5715

I ported it to webplayer. It's playable but no graphicfilters.

http://sience.schattenkind.net/test/Bio ... player.zip

I hope this helps the author. He just have to put it onto a webserver.

Cheers

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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by Ragzouken » Tue Aug 28, 2012 1:27 pm


SFX
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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by SFX » Tue Aug 28, 2012 1:57 pm

I guess I should pimp my wares too: End Humanity!

Image
Where's my big, fat hammock time?
I should pimp my neglected game dev blog.

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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by Patalo » Tue Aug 28, 2012 5:49 pm

I updated mine (http://www.ludumdare.com/compo/ludum-da ... &uid=14514) to make it playable on computer on which F1, F2 and F3 are not accessible.
SFX wrote:I guess I should pimp my wares too: End Humanity!
Loved the music :p
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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by LPGhatguy » Tue Aug 28, 2012 8:11 pm

I made a game for LD48, it's alright. I probably should have built some sort of engine beforehand, but oh well.

http://www.ludumdare.com/compo/ludum-da ... &uid=14296

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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by coffee » Wed Aug 29, 2012 1:47 am

LPGhatguy wrote:I made a game for LD48, it's alright. I probably should have built some sort of engine beforehand, but oh well.

http://www.ludumdare.com/compo/ludum-da ... &uid=14296
First of all welcome to forums. I liked your Lovecraftian story approach and I think you have some engine there. However the game itself ends to be boring. So missing gameplay since walk long corridors/maze for (not) read piece of papers isn't very fun or challenging.
Don't know if this is your first Lua/LOVE experience but actually for first LOVE game is well good.

@Patalo Thanks, it's better that way and add the extra 3 regular non-numericl keys too. Played longer your game. I agree with some comment in your Lundum Dare entry. It takes too long to change what it's bad when playing the levels for the first time. Why instead of delay change when shapeshifting have a mandatory (even that longer) cooldown after a change? Game is really nice. You could use more inclined runways.

@SFX I liked that! But your buy credits are always short.

@Ragzouken Nice aesthetics. :)

Rest of the people/games not mentioned, sorry I haven't played/reviewed properly a lot of things.

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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by SFX » Wed Aug 29, 2012 4:31 pm

coffee wrote: @SFX I liked that! But your buy credits are always short.
It's a bug with gspot (such an excellent library name). The first click doesn't register for some reason. Click again and you should be able to buy things.
Where's my big, fat hammock time?
I should pimp my neglected game dev blog.

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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by LPGhatguy » Thu Aug 30, 2012 1:46 am

@coffee
It's not really my first experience with LOVE, and I've been coding in Lua for several years, but it was my first Ludum Dare and I hadn't a clue what sort of time I'd have to do anything. The game didn't "come together" until the last couple hours. It wasn't meant to be a 'fun' game, really, but kind of just a story. I probably would have been better off had I built some sort of generic engine on top of LOVE beforehand instead of just going at it without a plan. Having a broken wrist and being unable to write to plan kinda crippled me.
</excuses>

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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by josefnpat » Thu Aug 30, 2012 3:10 am

LPGhatguy wrote:@coffee
It's not really my first experience with LOVE, and I've been coding in Lua for several years, but it was my first Ludum Dare and I hadn't a clue what sort of time I'd have to do anything. The game didn't "come together" until the last couple hours. It wasn't meant to be a 'fun' game, really, but kind of just a story. I probably would have been better off had I built some sort of generic engine on top of LOVE beforehand instead of just going at it without a plan. Having a broken wrist and being unable to write to plan kinda crippled me.
</excuses>
I was sad nothing tried to jump out and kill me :(
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Re: LudumDare24 LoveGames + WebPlayer Tips

Post by leafo » Thu Aug 30, 2012 6:33 am

Hello, I made a game in love.

Image

You can grab it here: http://www.ludumdare.com/compo/ludum-da ... w&uid=4321

Would love feedback, thanks!

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