[WIP] N-Ring, 2D racing or cars

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darkfrei
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[WIP] N-Ring, 2D racing or cars

Post by darkfrei »

Right now just the track, with zoom and grid.
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2020-11-17T22_02_05-N-Ring v.1-04 (Löve 11.3).png
2020-11-17T22_02_05-N-Ring v.1-04 (Löve 11.3).png (141.02 KiB) Viewed 4484 times
N-Ring-04.love
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darkfrei
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Re: [WIP] N-Ring, 2D racing or cars

Post by darkfrei »

Added car, wheels (no collisions yet)
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N-Ring-05.love
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2020-11-21T11_58_10-N-Ring v.1-04 (Löve 11.3).png
2020-11-21T11_58_10-N-Ring v.1-04 (Löve 11.3).png (156.3 KiB) Viewed 4359 times
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darkfrei
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Re: [WIP] N-Ring, 2D racing or cars

Post by darkfrei »

I've added rays from this project:
https://love2d.org/forums/viewtopic.php?f=14&t=89815
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2020-12-12T21_01_17-N-Ring v.1-07 (Löve 11.3).png
2020-12-12T21_01_17-N-Ring v.1-07 (Löve 11.3).png (211.54 KiB) Viewed 3609 times
N-Ring-07.love
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Gunroar:Cannon()
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Re: [WIP] N-Ring, 2D racing or cars

Post by Gunroar:Cannon() »

Looking good!
Edit: I just realized that this thread is old -_- ...So How far are you now.
Check out Treaty
me: I don't always code but when I do it's done flawlessly.
also me:

Code: Select all

 function Gunroar:Cannon()
    for x, enemy in ipairs(self.allEnemies) do
        self:Cannon(enemy)
    end
end

Code: Select all

Lua Error: [file Gunroar.lua]:18: C stack overflow
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