love.js standalone player

Discuss any ports of LÖVE to different platforms.
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ivan
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Re: love.js standalone player

Post by ivan »

Thank you for the clarification. I will take a look at this issue when I have a chance.
The same fix is available for Apache as an .htaccess file.
glitchapp
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Re: love.js standalone player

Post by glitchapp »

Hi, I'm trying to pack the game for love.js and below you can find the errors that appear when I run the server which is done with python: python -m SimpleHTTPServer 8000

My game is here: https://codeberg.org/glitchapp/fish-fil ... llets-mini

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Failed to allocate internal command buffer.
WebGL context was lost. love.js:1:63325
Uncaught out of memory
Failed to allocate internal command buffer. love.js:1:63325
After refreshing the website I receive the following errors:

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bad name in getProcAddress: glIsVertexArrayOES,glIsVertexArray love.js:1:27310
    ASM_CONSTS http://localhost:8000/release-compatibility/love.js:1
    _emscripten_asm_const_iii http://localhost:8000/release-compatibility/love.js:1
    tnb http://localhost:8000/release-compatibility/love.js:13
    _eglGetProcAddress http://localhost:8000/release-compatibility/love.js:1
    pKb http://localhost:8000/release-compatibility/love.js:17
    hhb http://localhost:8000/release-compatibility/love.js:12
    aab http://localhost:8000/release-compatibility/love.js:16
    vea http://localhost:8000/release-compatibility/love.js:9
    Tza http://localhost:8000/release-compatibility/love.js:8
    tua http://localhost:8000/release-compatibility/love.js:8
    uea http://localhost:8000/release-compatibility/love.js:9
    Saa http://localhost:8000/release-compatibility/love.js:9
    GS http://localhost:8000/release-compatibility/love.js:7
    wEb http://localhost:8000/release-compatibility/love.js:17
    invoke_iiiii http://localhost:8000/release-compatibility/love.js:1
    rq http://localhost:8000/release-compatibility/love.js:6
    xGa http://localhost:8000/release-compatibility/love.js:5
    sIa http://localhost:8000/release-compatibility/love.js:5
    zGa http://localhost:8000/release-compatibility/love.js:5
    RFa http://localhost:8000/release-compatibility/love.js:5
    REb http://localhost:8000/release-compatibility/love.js:17
    invoke_vii http://localhost:8000/release-compatibility/love.js:1
    sGa http://localhost:8000/release-compatibility/love.js:5
    DGa http://localhost:8000/release-compatibility/love.js:5
    QFa http://localhost:8000/release-compatibility/love.js:5
    BKa http://localhost:8000/release-compatibility/love.js:5
    xGa http://localhost:8000/release-compatibility/love.js:5
    sIa http://localhost:8000/release-compatibility/love.js:5
    zGa http://localhost:8000/release-compatibility/love.js:5
    PFa http://localhost:8000/release-compatibility/love.js:5
    bl http://localhost:8000/release-compatibility/love.js:6
    callMain http://localhost:8000/release-compatibility/love.js:24
    setStatus http://localhost:8000/release-compatibility/:61
    run http://localhost:8000/release-compatibility/love.js:24
    (Async: setTimeout handler)
    run http://localhost:8000/release-compatibility/love.js:24
    (Async: setTimeout handler)
    run http://localhost:8000/release-compatibility/love.js:24
    runCaller http://localhost:8000/release-compatibility/love.js:24
    removeRunDependency http://localhost:8000/release-compatibility/love.js:1
    applyMemoryInitializer http://localhost:8000/release-compatibility/love.js:24
    xhr_onload http://localhost:8000/release-compatibility/love.js:1
    (Async: EventHandlerNonNull)
    readAsync http://localhost:8000/release-compatibility/love.js:1
    doBrowserLoad http://localhost:8000/release-compatibility/love.js:24
    <anonym> http://localhost:8000/release-compatibility/love.js:24

Code: Select all

Error: [string "boot.lua"]:432: No code to run love.js:1:3407
Your game might be packaged incorrectly love.js:1:3407
Make sure main.lua is at the top level of the zip love.js:1:3407
stack traceback: love.js:1:3407
	(tail call): ? love.js:1:3407
	[C]: in function 'error' love.js:1:3407
	[string "boot.lua"]:432: in function <[string "boot.lua"]:274> love.js:1:3407
	[C]: in function 'xpcall'
I'm not sure what I'm doing wrong, any hints?
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ivan
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Re: love.js standalone player

Post by ivan »

Based on the third error message, my question is: did you package and upload your .love file correctly? The "main.lua" file of your game should be in the top directory of the love/zip file. Furthermore, you can specify which .love file to run in the love.js player using the "g" parameter:

Code: Select all

https://example.com/lovejs_folder/?g=FishFilletsMini.love
The .love file must be in the same folder as the love.js standalone player.
glitchapp
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Posts: 144
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Re: love.js standalone player

Post by glitchapp »

It is in the same folder, I packaged the game with: python ../emscripten/tools/file_packager.py game.data --preload [email protected]/ --js-output=game.js

and there are no errors after that command.

The game is properly packaged because it runs when I double click on it.

Not sure if the errors below help:

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76 localhost:8000:1245:21
76 localhost:8000:1257:21
    printErr http://localhost:8000/?g=FishFilletsMini.love:1257
    abort http://localhost:8000/love.js:24
    iKb http://localhost:8000/love.js:17
    Prb http://localhost:8000/love.js:13
    REb http://localhost:8000/love.js:17
    invoke_vii http://localhost:8000/love.js:1
    Nrb http://localhost:8000/love.js:13
    Mrb http://localhost:8000/love.js:13
    Lrb http://localhost:8000/love.js:13
    func http://localhost:8000/love.js:1
    callRuntimeCallbacks http://localhost:8000/love.js:1
    ensureInitRuntime http://localhost:8000/love.js:1
    callMain http://localhost:8000/love.js:24
    setStatus http://localhost:8000/?g=FishFilletsMini.love:1288
    <anonym> http://localhost:8000/love.js:24
    doCallback http://localhost:8000/love.js:1
    done http://localhost:8000/love.js:1
    reconcile http://localhost:8000/love.js:1
    syncfs http://localhost:8000/love.js:1
    <anonym> http://localhost:8000/love.js:1
    (Async: EventHandlerNonNull)
    getRemoteSet http://localhost:8000/love.js:1
    onsuccess http://localhost:8000/love.js:1
    (Async: EventHandlerNonNull)
    getDB http://localhost:8000/love.js:1
    getRemoteSet http://localhost:8000/love.js:1
    syncfs http://localhost:8000/love.js:1
    getLocalSet http://localhost:8000/love.js:1
    syncfs http://localhost:8000/love.js:1
    syncfs http://localhost:8000/love.js:1
    syncfs http://localhost:8000/love.js:1
    <anonym> http://localhost:8000/love.js:24
Uncaught abort(76) at [email protected]://localhost:8000/love.js:1:17162
[email protected]://localhost:8000/love.js:1:17345
[email protected]://localhost:8000/love.js:24:15936
[email protected]://localhost:8000/love.js:17:40239
[email protected]://localhost:8000/love.js:13:238294
[email protected]://localhost:8000/love.js:17:22497
[email protected]://localhost:8000/love.js:1:301753
[email protected]://localhost:8000/love.js:13:238073
[email protected]://localhost:8000/love.js:13:236208
[email protected]://localhost:8000/love.js:13:236143
[email protected]://localhost:8000/love.js:1:27935
[email protected]://localhost:8000/love.js:1:20413
[email protected]://localhost:8000/love.js:1:20929
[email protected]://localhost:8000/love.js:24:13954
[email protected]://localhost:8000/?g=FishFilletsMini.love:1288:22
@http://localhost:8000/love.js:24:16564
[email protected]://localhost:8000/love.js:1:131947
[email protected]://localhost:8000/love.js:1:132095
[email protected]://localhost:8000/love.js:1:114867
syncfs/</<@http://localhost:8000/love.js:1:110926
@http://localhost:8000/love.js:1:112692
EventHandlerNonNull*getRemoteSet/<@http://localhost:8000/love.js:1:112599
getDB/[email protected]://localhost:8000/love.js:1:111591
EventHandlerNonNull*[email protected]://localhost:8000/love.js:1:111524
[email protected]://localhost:8000/love.js:1:112294
syncfs/<@http://localhost:8000/love.js:1:110791
[email protected]://localhost:8000/love.js:1:112186
[email protected]://localhost:8000/love.js:1:110718
syncfs/<@http://localhost:8000/love.js:1:132187
[email protected]://localhost:8000/love.js:1:132110
@http://localhost:8000/love.js:24:16474

Code: Select all

If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information. love.js:1:301828
[post-exception status] All downloads complete. localhost:8000:1257:21
[post-exception status] Preparing... (0/1) localhost:8000:1257:21
[post-exception status] Preparing... (0/2) localhost:8000:1257:21
[post-exception status] Preparing... (1/2) localhost:8000:1257:21
[post-exception status] All downloads complete. localhost:8000:1257:21
[post-exception status] Running... localhost:8000:1257:21
    printErr http://localhost:8000/?g=FishFilletsMini.love:1257
    setStatus http://localhost:8000/?g=FishFilletsMini.love:1307
    run http://localhost:8000/love.js:24
    runCaller http://localhost:8000/love.js:24
    removeRunDependency http://localhost:8000/love.js:1
    applyMemoryInitializer http://localhost:8000/love.js:24
    xhr_onload http://localhost:8000/love.js:1
    (Async: EventHandlerNonNull)
    readAsync http://localhost:8000/love.js:1
    doBrowserLoad http://localhost:8000/love.js:24
    <anonym> http://localhost:8000/love.js:24
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ivan
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Re: love.js standalone player

Post by ivan »

Hello again. I know very little about Python servers.
You need to make sure the headers are set correctly as described below:

Apache
https://github.com/2dengine/love.js/blob/main/.htaccess

NGINX
viewtopic.php?p=249988#p249988
gianmichele
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Joined: Tue Jan 14, 2014 11:03 pm

Re: love.js standalone player

Post by gianmichele »

is this now in sync with love 11.4?
Thanks a lot for doing this btw!
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