Understanding Scaling for different resolutions

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slime
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Re: Understanding Scaling for different resolutions

Post by slime »

portify wrote:Just pass all coordinate input through love.window.fromPixels and all coordinate output through love.window.toPixels.
Indeed – although if you're using love.graphics.scale(love.window.getPixelScale()), then you probably won't want to use toPixels since the scaled coordinates won't be in pixels.
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